From af2cef4ff9082610beb62c206fd6375f7fb1bb72 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vin=C3=ADcius=20dos=20Santos=20Oliveira?= Date: Sun, 18 Feb 2018 20:39:13 -0300 Subject: [PATCH] Adding Tilengine --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index 063c296..4cae187 100644 --- a/README.md +++ b/README.md @@ -732,6 +732,9 @@ an engine would. easier. Implemented in Java. [3-clause BSD][29]. * [Three.js][69] - A library that makes WebGL easy to use. Implemented in ECMAScript. [Expat][11]. +* [Tilengine][397] is a 2D graphics engine for creating classic/retro games with + tilemaps, sprites and palettes. Its scanline-based rendering system makes + raster effects a core feature. MIT. * [voxel.js][67] - A multi-component framework for bulding voxel games for modern browsers. Implemented in ECMAScript. [3-clause BSD][29]. * [ZenGL][393] - A cross-platform game development library designed to provide @@ -1158,3 +1161,4 @@ This is a catch-all category for things that don't fit anywhere else. [394]: http://www.zengl.org/license.html [395]: http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/ [396]: http://google.github.io/liquidfun/ +[397]: http://www.tilengine.org/