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Commit f5d38f2

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kevyuu
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Remove outdated TODO
1 parent f3d9a19 commit f5d38f2

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include/nbl/asset/utils/CVertexWelder.h

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@@ -42,7 +42,6 @@ class CVertexWelder {
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static inline bool isRealElementEqual(const ICPUPolygonGeometry::SDataView& view, uint32_t index1, uint32_t index2, uint32_t channelCount, float epsilon)
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{
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// TODO: Handle 16,32,64 bit float vectors once the pixel encode/decode functions get reimplemented in HLSL and decodeElement can actually benefit from that.
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hlsl::float64_t4 val1, val2;
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view.decodeElement<hlsl::float64_t4>(index1, val1);
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view.decodeElement<hlsl::float64_t4>(index2, val2);

src/nbl/asset/utils/CSmoothNormalGenerator.h

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@@ -19,7 +19,6 @@ class CSmoothNormalGenerator
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struct VertexData
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{
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uint32_t index; //offset of the vertex into index buffer
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// TODO: check whether separating hash and position into its own vector or even rehash the position everytime we need will result in VertexHashGrid become faster.
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uint32_t hash;
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hlsl::float32_t3 weightedNormal;
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hlsl::float32_t3 position; //position of the vertex in 3D space

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