|
| 1 | +using System; |
| 2 | +using System.IO; |
| 3 | +using System.Linq; |
| 4 | +using UnityEditor; |
| 5 | +using UnityEngine; |
| 6 | + |
| 7 | +namespace RaCoding.GameEvents |
| 8 | +{ |
| 9 | + public class GameEventWindow : EditorWindow |
| 10 | + { |
| 11 | + private static readonly string TAB = " "; |
| 12 | + private static readonly string PACKAGE_NAMESPACE = "RaCoding.GameEvents"; |
| 13 | + private static readonly string UNITYEVENT_CLASS_SUFFIX = "UnityEvent"; |
| 14 | + private static readonly string GAMEEVENT_CLASS_SUFFIX = "GameEvent"; |
| 15 | + private static readonly string GAMEEVENTLISTENER_CLASS_SUFFIX = "GameEventListener"; |
| 16 | + private static readonly string COMPONENTGAMEEVENTLISTENER_CLASS_SUFFIX = "ComponentGameEventListener"; |
| 17 | + private static readonly string GAMEEVENTEDITOR_CLASS_SUFFIX = "GameEventEditor"; |
| 18 | + |
| 19 | + private string _newNamespace = "RaCoding.GameEvents"; |
| 20 | + private string _newType = "Sprite"; |
| 21 | + private string _newTypeNamespace = "UnityEngine"; |
| 22 | + |
| 23 | + private bool _groupEnabled; |
| 24 | + private bool _overrideExistingFiles = false; |
| 25 | + |
| 26 | + [MenuItem("Window/RaCoding/SO Game Event Creator")] |
| 27 | + static void Init() |
| 28 | + { |
| 29 | + // Get existing open window or if none, make a new one: |
| 30 | + var window = (GameEventWindow)EditorWindow.GetWindow(typeof(GameEventWindow)); |
| 31 | + window.Show(); |
| 32 | + } |
| 33 | + |
| 34 | + void OnGUI() |
| 35 | + { |
| 36 | + GUILayout.Label("Base Settings", EditorStyles.boldLabel); |
| 37 | + _newNamespace = EditorGUILayout.TextField("Namespace", _newNamespace); |
| 38 | + _newType = EditorGUILayout.TextField("Type", _newType); |
| 39 | + _newTypeNamespace = EditorGUILayout.TextField("Type Namespace", _newTypeNamespace); |
| 40 | + |
| 41 | + _groupEnabled = EditorGUILayout.BeginToggleGroup("Optional Settings", _groupEnabled); |
| 42 | + _overrideExistingFiles = EditorGUILayout.Toggle("Override existing files", _overrideExistingFiles); |
| 43 | + EditorGUILayout.EndToggleGroup(); |
| 44 | + |
| 45 | + GUILayout.Space(10); |
| 46 | + |
| 47 | + if (GUILayout.Button("Generate")) |
| 48 | + { |
| 49 | + GenerateScripts(); |
| 50 | + } |
| 51 | + } |
| 52 | + |
| 53 | + private string GenerateClassNames(string suffix) |
| 54 | + { |
| 55 | + if (string.IsNullOrEmpty(_newType)) |
| 56 | + { |
| 57 | + throw new ArgumentException("Type can not be null or empty!"); |
| 58 | + } |
| 59 | + return _newType.First().ToString().ToUpper() + _newType[1..] + suffix; |
| 60 | + } |
| 61 | + |
| 62 | + private string GenerateVariableNamesPrefix() |
| 63 | + { |
| 64 | + if (string.IsNullOrEmpty(_newType)) |
| 65 | + { |
| 66 | + throw new ArgumentException("Type can not be null or empty!"); |
| 67 | + } |
| 68 | + return _newType.First().ToString().ToLower() + _newType[1..]; |
| 69 | + } |
| 70 | + |
| 71 | + private string GenerateClassPath(string className) |
| 72 | + { |
| 73 | + return "Assets/" + className + ".cs"; |
| 74 | + } |
| 75 | + |
| 76 | + private void GenerateScripts() |
| 77 | + { |
| 78 | + Debug.Log("Generating scripts..."); |
| 79 | + |
| 80 | + // class names |
| 81 | + string unityEventClassName = GenerateClassNames(UNITYEVENT_CLASS_SUFFIX); |
| 82 | + string gameeventClassName = GenerateClassNames(GAMEEVENT_CLASS_SUFFIX); |
| 83 | + string eventListenerClassName = GenerateClassNames(GAMEEVENTLISTENER_CLASS_SUFFIX); |
| 84 | + string componentEventListenerClassName = GenerateClassNames(COMPONENTGAMEEVENTLISTENER_CLASS_SUFFIX); |
| 85 | + string gameeventEditorClassName = GenerateClassNames(GAMEEVENTEDITOR_CLASS_SUFFIX); |
| 86 | + |
| 87 | + // class paths |
| 88 | + string unityEventClassPath = GenerateClassPath(unityEventClassName); |
| 89 | + string gameeventClassPath = GenerateClassPath(gameeventClassName); |
| 90 | + string eventListenerClassPath = GenerateClassPath(eventListenerClassName); |
| 91 | + string componentEventListenerClassPath = GenerateClassPath(componentEventListenerClassName); |
| 92 | + string gameeventEditorClassPath = GenerateClassPath(gameeventEditorClassName); |
| 93 | + |
| 94 | + if (CheckFilesGeneration(new string[] {unityEventClassPath, gameeventClassPath, eventListenerClassPath, |
| 95 | + componentEventListenerClassPath, gameeventEditorClassPath})) |
| 96 | + { |
| 97 | + GenerateUnityEvent(unityEventClassName, unityEventClassPath); |
| 98 | + GenerateGameEvent(gameeventClassName, gameeventClassPath); |
| 99 | + GenerateGameEventListener(eventListenerClassName, GenerateVariableNamesPrefix(), |
| 100 | + unityEventClassName, gameeventClassName, eventListenerClassPath); |
| 101 | + GenerateComponentGameEventListener(componentEventListenerClassName, |
| 102 | + eventListenerClassName, componentEventListenerClassPath); |
| 103 | + GenerateGameEventEditor(gameeventEditorClassName, gameeventEditorClassPath); |
| 104 | + } |
| 105 | + else |
| 106 | + { |
| 107 | + Debug.LogError("Could not generate files because they already exist!"); |
| 108 | + } |
| 109 | + |
| 110 | + AssetDatabase.Refresh(); |
| 111 | + } |
| 112 | + |
| 113 | + // returns true if files can be generated |
| 114 | + private bool CheckFilesGeneration(string[] classPath) |
| 115 | + { |
| 116 | + bool doesFileExist; |
| 117 | + for (int i = 0; i < classPath.Length; i++) |
| 118 | + { |
| 119 | + doesFileExist = File.Exists(classPath[i]); |
| 120 | + if (doesFileExist == true && _overrideExistingFiles == false) |
| 121 | + { |
| 122 | + return false; |
| 123 | + } |
| 124 | + } |
| 125 | + return true; |
| 126 | + } |
| 127 | + |
| 128 | + private void GenerateUnityEvent(string className, string classPath) |
| 129 | + { |
| 130 | + Debug.Log("Writing UnityEvent classfile..."); |
| 131 | + |
| 132 | + using (StreamWriter outfile = new(classPath)) |
| 133 | + { |
| 134 | + outfile.WriteLine("using UnityEngine.Events;"); |
| 135 | + if (string.IsNullOrEmpty(_newTypeNamespace) == false) |
| 136 | + { |
| 137 | + outfile.WriteLine("using " + _newTypeNamespace + ";"); |
| 138 | + } |
| 139 | + outfile.WriteLine(""); |
| 140 | + outfile.WriteLine("namespace " + _newNamespace); |
| 141 | + outfile.WriteLine("{"); |
| 142 | + outfile.WriteLine(TAB + "[System.Serializable]"); |
| 143 | + outfile.WriteLine(TAB + "public class " + className + " : UnityEvent<" + _newType + "> {}"); |
| 144 | + outfile.WriteLine("}"); |
| 145 | + } |
| 146 | + } |
| 147 | + |
| 148 | + private void GenerateGameEvent(string className, string classPath) |
| 149 | + { |
| 150 | + Debug.Log("Writing GameEvent classfile..."); |
| 151 | + |
| 152 | + using (StreamWriter outfile = new(classPath)) |
| 153 | + { |
| 154 | + outfile.WriteLine("using UnityEngine;"); |
| 155 | + if (string.IsNullOrEmpty(_newTypeNamespace) == false |
| 156 | + && _newTypeNamespace != "UnityEngine") |
| 157 | + { |
| 158 | + outfile.WriteLine("using " + _newTypeNamespace + ";"); |
| 159 | + } |
| 160 | + if (_newNamespace != PACKAGE_NAMESPACE) |
| 161 | + { |
| 162 | + outfile.WriteLine("using RaCoding.GameEvents;"); |
| 163 | + } |
| 164 | + outfile.WriteLine(""); |
| 165 | + outfile.WriteLine("namespace " + _newNamespace); |
| 166 | + outfile.WriteLine("{"); |
| 167 | + outfile.WriteLine(TAB + "[CreateAssetMenu(fileName = \"" + className + "\"," + |
| 168 | + " menuName = \"RaCoding/GameEvent/Create new " + _newType + " game event\")]"); |
| 169 | + outfile.WriteLine(TAB + "public class " + className + " : GameEvent<" + _newType + "> {}"); |
| 170 | + outfile.WriteLine("}"); |
| 171 | + } |
| 172 | + } |
| 173 | + |
| 174 | + private void GenerateGameEventListener(string className, string variableNamePrefix, |
| 175 | + string unityeventName, string gameeventName, string classPath) |
| 176 | + { |
| 177 | + Debug.Log("Writing GameEventListener classfile..."); |
| 178 | + |
| 179 | + using (StreamWriter outfile = new(classPath)) |
| 180 | + { |
| 181 | + outfile.WriteLine("using UnityEngine;"); |
| 182 | + outfile.WriteLine("using UnityEngine.Events;"); |
| 183 | + if (string.IsNullOrEmpty(_newTypeNamespace) == false |
| 184 | + && _newTypeNamespace != "UnityEngine") |
| 185 | + { |
| 186 | + outfile.WriteLine("using " + _newTypeNamespace + ";"); |
| 187 | + } |
| 188 | + if (_newNamespace != PACKAGE_NAMESPACE) |
| 189 | + { |
| 190 | + outfile.WriteLine("using RaCoding.GameEvents;"); |
| 191 | + } |
| 192 | + outfile.WriteLine(""); |
| 193 | + outfile.WriteLine("namespace " + _newNamespace); |
| 194 | + outfile.WriteLine("{"); |
| 195 | + outfile.WriteLine(TAB + "[System.Serializable]"); |
| 196 | + outfile.WriteLine(TAB + "public class " + className + " : GameEventListener<" + _newType + ">"); |
| 197 | + outfile.WriteLine(TAB + "{"); |
| 198 | + outfile.WriteLine(TAB + TAB + "public " + className + "() : base() {}"); |
| 199 | + outfile.WriteLine(""); |
| 200 | + outfile.WriteLine(TAB + TAB + "public " + className + "(IRegisterListener registerListener, GameObject gameObject) : base(registerListener, gameObject) {}"); |
| 201 | + outfile.WriteLine(""); |
| 202 | + outfile.WriteLine(TAB + TAB + "[SerializeField] private " + gameeventName + " " + variableNamePrefix + "Event;"); |
| 203 | + outfile.WriteLine(TAB + TAB + "[SerializeField] private " + unityeventName + " " + variableNamePrefix + "Response;"); |
| 204 | + outfile.WriteLine(""); |
| 205 | + outfile.WriteLine(TAB + TAB + "public override GameEvent<" + _newType + "> Event => " + variableNamePrefix + "Event; "); |
| 206 | + outfile.WriteLine(TAB + TAB + "public override UnityEvent<" + _newType + "> Response => " + variableNamePrefix + "Response; "); |
| 207 | + outfile.WriteLine(TAB + "}"); |
| 208 | + outfile.WriteLine("}"); |
| 209 | + } |
| 210 | + } |
| 211 | + |
| 212 | + private void GenerateComponentGameEventListener(string className, string eventListenerClassName, string classPath) |
| 213 | + { |
| 214 | + Debug.Log("Writing ComponentGameEventListener classfile..."); |
| 215 | + |
| 216 | + using (StreamWriter outfile = new(classPath)) |
| 217 | + { |
| 218 | + outfile.WriteLine("using UnityEngine;"); |
| 219 | + if (string.IsNullOrEmpty(_newTypeNamespace) == false |
| 220 | + && _newTypeNamespace != "UnityEngine") |
| 221 | + { |
| 222 | + outfile.WriteLine("using " + _newTypeNamespace + ";"); |
| 223 | + } |
| 224 | + if (_newNamespace != PACKAGE_NAMESPACE) |
| 225 | + { |
| 226 | + outfile.WriteLine("using RaCoding.GameEvents;"); |
| 227 | + } |
| 228 | + outfile.WriteLine(""); |
| 229 | + outfile.WriteLine("namespace " + _newNamespace); |
| 230 | + outfile.WriteLine("{"); |
| 231 | + outfile.WriteLine(TAB + "[AddComponentMenu(\"RaCoding/GameEvents/" + eventListenerClassName + "\")]"); |
| 232 | + outfile.WriteLine(TAB + "public class " + className + " : ComponentGameEventListener<" + eventListenerClassName + ", " + _newType + "> {}"); |
| 233 | + outfile.WriteLine("}"); |
| 234 | + } |
| 235 | + } |
| 236 | + |
| 237 | + private void GenerateGameEventEditor(string className, string classPath) |
| 238 | + { |
| 239 | + Debug.Log("Writing GameEventEditor classfile..."); |
| 240 | + |
| 241 | + using (StreamWriter outfile = new(classPath)) |
| 242 | + { |
| 243 | + outfile.WriteLine("using UnityEditor;"); |
| 244 | + outfile.WriteLine("using UnityEngine;"); |
| 245 | + if (string.IsNullOrEmpty(_newTypeNamespace) == false |
| 246 | + && _newTypeNamespace != "UnityEngine") |
| 247 | + { |
| 248 | + outfile.WriteLine("using " + _newTypeNamespace + ";"); |
| 249 | + } |
| 250 | + if (_newNamespace != PACKAGE_NAMESPACE) |
| 251 | + { |
| 252 | + outfile.WriteLine("using RaCoding.GameEvents;"); |
| 253 | + } |
| 254 | + outfile.WriteLine(""); |
| 255 | + outfile.WriteLine("namespace " + _newNamespace); |
| 256 | + outfile.WriteLine("{"); |
| 257 | + outfile.WriteLine(TAB + "[CustomEditor(typeof(GameEvent<" + _newType + ">), editorForChildClasses: true)]"); |
| 258 | + outfile.WriteLine(TAB + "public class " + className + " : GameEventEditor<" + _newType + ">"); |
| 259 | + outfile.WriteLine(TAB + "{"); |
| 260 | + outfile.WriteLine(TAB + TAB + "public Object source;"); |
| 261 | + outfile.WriteLine(""); |
| 262 | + outfile.WriteLine(TAB + TAB + "protected override " + _newType + " GetValue()"); |
| 263 | + outfile.WriteLine(TAB + TAB + "{"); |
| 264 | + outfile.WriteLine(TAB + TAB + TAB + "return EditorGUILayout.ObjectField(source, typeof(Object), true) as " + _newType + ";"); |
| 265 | + outfile.WriteLine(TAB + TAB + "}"); |
| 266 | + outfile.WriteLine(TAB + "}"); |
| 267 | + outfile.WriteLine("}"); |
| 268 | + } |
| 269 | + } |
| 270 | + } |
| 271 | +} |
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