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Update menu names to upper-case
1 parent fd65e72 commit fb39773

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6 files changed

+6
-6
lines changed

6 files changed

+6
-6
lines changed

Packages/SOGameEvents/Runtime/Events/TransformGameEvent.cs

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namespace RaCoding.GameEvents
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{
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[CreateAssetMenu(fileName = "TransformGameEvent", menuName = "RaCoding/GameEvent/Create new transform game event")]
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[CreateAssetMenu(fileName = "TransformGameEvent", menuName = "RaCoding/GameEvent/Create new Transform game event")]
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public class TransformGameEvent : GameEvent<Transform> {}
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}

Packages/SOGameEvents/Runtime/Events/Vector2GameEvent.cs

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namespace RaCoding.GameEvents
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{
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[CreateAssetMenu(fileName = "Vector2GameEvent", menuName = "RaCoding/GameEvent/Create new vector2 game event")]
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[CreateAssetMenu(fileName = "Vector2GameEvent", menuName = "RaCoding/GameEvent/Create new Vector2 game event")]
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public class Vector2GameEvent : GameEvent<Vector2> {}
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}

Packages/SOGameEvents/Runtime/Events/Vector2IntGameEvent.cs

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namespace RaCoding.GameEvents
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{
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[CreateAssetMenu(fileName = "Vector2IntGameEvent", menuName = "RaCoding/GameEvent/Create new vector2int game event")]
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[CreateAssetMenu(fileName = "Vector2IntGameEvent", menuName = "RaCoding/GameEvent/Create new Vector2Int game event")]
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public class Vector2IntGameEvent : GameEvent<Vector2Int> { }
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}

Packages/SOGameEvents/Runtime/Events/Vector3GameEvent.cs

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namespace RaCoding.GameEvents
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{
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[CreateAssetMenu(fileName = "Vector3GameEvent", menuName = "RaCoding/GameEvent/Create new vector3 game event")]
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[CreateAssetMenu(fileName = "Vector3GameEvent", menuName = "RaCoding/GameEvent/Create new Vector3 game event")]
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public class Vector3GameEvent : GameEvent<Vector3> {}
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}

Packages/SOGameEvents/Runtime/Events/Vector3IntGameEvent.cs

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namespace RaCoding.GameEvents
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{
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[CreateAssetMenu(fileName = "Vector3IntGameEvent", menuName = "RaCoding/GameEvent/Create new vector3int game event")]
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[CreateAssetMenu(fileName = "Vector3IntGameEvent", menuName = "RaCoding/GameEvent/Create new Vector3Int game event")]
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public class Vector3IntGameEvent : GameEvent<Vector3Int> { }
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}

Packages/SOGameEvents/Runtime/Events/Vector4GameEvent.cs

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namespace RaCoding.GameEvents
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{
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[CreateAssetMenu(fileName = "Vector4GameEvent", menuName = "RaCoding/GameEvent/Create new vector4 game event")]
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[CreateAssetMenu(fileName = "Vector4GameEvent", menuName = "RaCoding/GameEvent/Create new Vector4 game event")]
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public class Vector4GameEvent : GameEvent<Vector4> { }
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}

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