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GDevelop documentation CI
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Automatic update of the reference pages [skip ci]
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docs/gdevelop5/all-features/expressions-reference.md

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@@ -1395,9 +1395,9 @@ This behavior is usually used with one or more "mapper" behavior to let the play
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| Expression | Description | |
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|-----|-----|-----|
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| `Object.PhysicsCharacter3D::CurrentFallSpeed()` | Return Compare the current falling speed of the object. Its value is always positive.. ||
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| `Object.PhysicsCharacter3D::CurrentFallSpeed()` | Return the current falling speed of the object. Its value is always positive.. ||
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| `Object.PhysicsCharacter3D::CurrentForwardSpeed()` | Return the current forward speed of the object. The object moves backward with negative values and forward with positive ones. ||
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| `Object.PhysicsCharacter3D::CurrentJumpSpeed()` | Return Compare the current jump speed of the object. Its value is always positive.. ||
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| `Object.PhysicsCharacter3D::CurrentJumpSpeed()` | Return the current jump speed of the object. Its value is always positive.. ||
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| `Object.PhysicsCharacter3D::CurrentSidewaysSpeed()` | Return the current sideways speed of the object. The object moves to the left with negative values and to the right with positive ones. ||
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| `Object.PhysicsCharacter3D::FallingSpeedMax()` | Return the maximum falling speed of an object. ||
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| `Object.PhysicsCharacter3D::ForwardAcceleration()` | Return the forward acceleration of an object. ||

docs/gdevelop5/all-features/physics3d/reference.md

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> Technical note: this action internal type (in GDevelop JSON) is `Physics3D::PhysicsCharacter3D::SetCanNotAirJump`.
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**Current falling speed**
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Change the current falling speed of the object. Its value is always positive..
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> Technical note: this action internal type (in GDevelop JSON) is `Physics3D::PhysicsCharacter3D::SetCurrentForwardSpeed`.
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**Current jump speed**
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Change Compare the current jump speed of the object. Its value is always positive..
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Change the current jump speed of the object. Its value is always positive..
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> Technical note: this condition internal type (in GDevelop JSON) is `Physics3D::PhysicsCharacter3D::CanJump`.
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**Current falling speed**
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Compare Compare the current falling speed of the object. Its value is always positive..
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Compare the current falling speed of the object. Its value is always positive..
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> Technical note: this condition internal type (in GDevelop JSON) is `Physics3D::PhysicsCharacter3D::CurrentForwardSpeed`.
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**Current jump speed**
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Compare Compare the current jump speed of the object. Its value is always positive..
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Compare the current jump speed of the object. Its value is always positive..
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| Expression | Description | |
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|-----|-----|-----|
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| `Object.PhysicsCharacter3D::CurrentFallSpeed()` | Return Compare the current falling speed of the object. Its value is always positive.. ||
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| `Object.PhysicsCharacter3D::CurrentFallSpeed()` | Return the current falling speed of the object. Its value is always positive.. ||
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| `Object.PhysicsCharacter3D::CurrentForwardSpeed()` | Return the current forward speed of the object. The object moves backward with negative values and forward with positive ones. ||
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| `Object.PhysicsCharacter3D::CurrentJumpSpeed()` | Return Compare the current jump speed of the object. Its value is always positive.. ||
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| `Object.PhysicsCharacter3D::CurrentJumpSpeed()` | Return the current jump speed of the object. Its value is always positive.. ||
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| `Object.PhysicsCharacter3D::CurrentSidewaysSpeed()` | Return the current sideways speed of the object. The object moves to the left with negative values and to the right with positive ones. ||
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| `Object.PhysicsCharacter3D::FallingSpeedMax()` | Return the maximum falling speed of an object. ||
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| `Object.PhysicsCharacter3D::ForwardAcceleration()` | Return the forward acceleration of an object. ||

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