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Copy file name to clipboardExpand all lines: docs/gdevelop5/all-features/expressions-reference.md
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@@ -1395,9 +1395,9 @@ This behavior is usually used with one or more "mapper" behavior to let the play
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| Expression | Description ||
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|-----|-----|-----|
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|`Object.PhysicsCharacter3D::CurrentFallSpeed()`| Return Compare the current falling speed of the object. Its value is always positive.. ||
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|`Object.PhysicsCharacter3D::CurrentFallSpeed()`| Return the current falling speed of the object. Its value is always positive.. ||
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|`Object.PhysicsCharacter3D::CurrentForwardSpeed()`| Return the current forward speed of the object. The object moves backward with negative values and forward with positive ones. ||
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|`Object.PhysicsCharacter3D::CurrentJumpSpeed()`| Return Compare the current jump speed of the object. Its value is always positive.. ||
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|`Object.PhysicsCharacter3D::CurrentJumpSpeed()`| Return the current jump speed of the object. Its value is always positive.. ||
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|`Object.PhysicsCharacter3D::CurrentSidewaysSpeed()`| Return the current sideways speed of the object. The object moves to the left with negative values and to the right with positive ones. ||
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|`Object.PhysicsCharacter3D::FallingSpeedMax()`| Return the maximum falling speed of an object. ||
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|`Object.PhysicsCharacter3D::ForwardAcceleration()`| Return the forward acceleration of an object. ||
Copy file name to clipboardExpand all lines: docs/gdevelop5/all-features/physics3d/reference.md
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> Technical note: this action internal type (in GDevelop JSON) is `Physics3D::PhysicsCharacter3D::SetCanNotAirJump`.
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**Current falling speed**
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Change the current falling speed of the object. Its value is always positive..
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??? quote "See parameters & details"
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> Technical note: this action internal type (in GDevelop JSON) is `Physics3D::PhysicsCharacter3D::SetCurrentForwardSpeed`.
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**Current jump speed**
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Change the current jump speed of the object. Its value is always positive..
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??? quote "See parameters & details"
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> Technical note: this condition internal type (in GDevelop JSON) is `Physics3D::PhysicsCharacter3D::CanJump`.
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**Current falling speed**
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Compare Compare the current falling speed of the object. Its value is always positive..
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Compare the current falling speed of the object. Its value is always positive..
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??? quote "See parameters & details"
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> Technical note: this condition internal type (in GDevelop JSON) is `Physics3D::PhysicsCharacter3D::CurrentForwardSpeed`.
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**Current jump speed**
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Compare Compare the current jump speed of the object. Its value is always positive..
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Compare the current jump speed of the object. Its value is always positive..
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??? quote "See parameters & details"
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| Expression | Description ||
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|-----|-----|-----|
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|`Object.PhysicsCharacter3D::CurrentFallSpeed()`| Return Compare the current falling speed of the object. Its value is always positive.. ||
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|`Object.PhysicsCharacter3D::CurrentFallSpeed()`| Return the current falling speed of the object. Its value is always positive.. ||
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|`Object.PhysicsCharacter3D::CurrentForwardSpeed()`| Return the current forward speed of the object. The object moves backward with negative values and forward with positive ones. ||
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|`Object.PhysicsCharacter3D::CurrentJumpSpeed()`| Return Compare the current jump speed of the object. Its value is always positive.. ||
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|`Object.PhysicsCharacter3D::CurrentJumpSpeed()`| Return the current jump speed of the object. Its value is always positive.. ||
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|`Object.PhysicsCharacter3D::CurrentSidewaysSpeed()`| Return the current sideways speed of the object. The object moves to the left with negative values and to the right with positive ones. ||
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|`Object.PhysicsCharacter3D::FallingSpeedMax()`| Return the maximum falling speed of an object. ||
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|`Object.PhysicsCharacter3D::ForwardAcceleration()`| Return the forward acceleration of an object. ||
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