-
Notifications
You must be signed in to change notification settings - Fork 44
Mod Files
Darkly77 edited this page Jan 17, 2023
·
25 revisions
Mods you create must have the following 2 files:
- mod_main.gd - The init file for your mod
- manifest.json - Meta data for your mod
See API Methods for more info.
extends Node
const MOD_DIR = "AuthorName-ModName/"
const LOG_NAME = "AuthorName-ModName"
var dir = ""
var ext_dir = ""
var trans_dir = ""
func _init(modLoader = ModLoader):
modLoader.mod_log("Init", LOG_NAME)
dir = modLoader.UNPACKED_DIR + MOD_DIR
ext_dir = dir + "extensions/"
trans_dir = dir + "translations/"
# Add extensions
modLoader.install_script_extension(ext_dir + "main.gd")
# Add translations
modLoader.add_translation_from_resource(trans_dir + "translations/bfx.en.translation")
func _ready():
ModLoader.mod_log("Done", LOG_NAME){
"name": "ModName",
"namespace": "AuthorName",
"version_number": "1.0.0",
"description": "Mod description goes here",
"website_url": "https://github.com/example/repo",
"dependencies": [
"Add IDs of other mods here, if your mod needs them to work"
],
"extra": {
"godot": {
"id": "AuthorName-ModName",
"incompatibilities": [
"Add IDs of other mods here, if your mod conflicts with them"
],
"authors": ["AuthorName"],
"compatible_mod_loader_version": "3.0.0",
"compatible_game_version": ["0.6.1.6"],
"config_defaults": {}
}
}
}Next: API Methods
Warning
This documentation has moved!
You can find it here: https://wiki.godotmodding.com/
- Home
- Getting Started
- ModLoader API
- Reference
- Guides
- Versions & Releases