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Mod Loader Options
Kai edited this page Jul 13, 2023
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For easy configuration of the Mod Loader, you can use the options resource. Navigate to res://addons/mod_loader/options and double-click options.tres to open the resource editor.

| Option Name | Description |
|---|---|
| enable_mods | Enables or disables loading of mods. |
| log_level | Sets the verbosity level for logs. |
| locked_mods | List of mods that cannot be disabled or enabled in a user profile. |
| disabled_mods | List of mods that will not be loaded on game restart. |
| allow_modloader_autoloads_anywhere | If set to true, the ModLoaderStore and ModLoader Autoloads do not have to be the first Autoloads. Note: The ModLoaderStore Autoload still needs to be placed before the ModLoader Autoload. |
| steam_workshop_enabled | If set to true, ModLoader will load mod ZIPs from the Steam workshop directory instead of the default location (res://mods). |
| override_path_to_mods | Overrides the path from which mods are loaded. The default value if unspecified is "res://mods". |
| override_path_to_configs | Overrides the path from which mod configurations are loaded. The default value if unspecified is "res://configs". |
| override_path_to_workshop | Overrides the path to the Steam workshop directory. Can be used in the editor to load mods from your Steam workshop directory. |
| ignore_deprecated_errors | If set to true, using deprecated functions will trigger a warning instead of a fatal error. |
| ignored_mod_names_in_log | List of mods whose messages should be ignored in the log. |
Introduced in v6.2.0
🛠TODO🛠
You can find predefined option profiles in res://addons/mod_loader/options/profiles. These resource files can be dragged and dropped into the value field of a specific feature flag entry.

You can create your own option profiles by saving a ModLoaderOptionsProfile resource. One way to do this is to duplicate one of the existing profiles:
- Right-click -> Duplicate...
- Give it a new name
- Now you can edit it to your liking by double-clicking it in the file dialog
- Use it as shown above.
Warning
This documentation has moved!
You can find it here: https://wiki.godotmodding.com/
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