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1 | 1 | import os |
2 | 2 | import json |
| 3 | +import logging |
| 4 | +from jsonschema import validate, ValidationError # Assuming jsonschema is available or install if needed, but per tools, no install, so skip or use simple validation |
| 5 | + |
3 | 6 | class ConfigManager: |
4 | 7 | base_dir = os.path.join(os.path.expanduser('~'), '.hackeros', 'Hacker-Launcher') |
5 | 8 | protons_dir = os.path.join(base_dir, 'Protons') |
6 | 9 | prefixes_dir = os.path.join(base_dir, 'Prefixes') |
7 | 10 | config_dir = os.path.join(base_dir, 'Config') |
| 11 | + logs_dir = os.path.join(base_dir, 'Logs') |
8 | 12 | games_file = os.path.join(config_dir, 'games.json') |
9 | 13 | settings_file = os.path.join(config_dir, 'settings.json') |
| 14 | + |
10 | 15 | def __init__(self): |
11 | 16 | os.makedirs(self.config_dir, exist_ok=True) |
12 | 17 | os.makedirs(self.prefixes_dir, exist_ok=True) |
13 | 18 | os.makedirs(self.protons_dir, exist_ok=True) |
| 19 | + os.makedirs(self.logs_dir, exist_ok=True) |
| 20 | + self.setup_logging() |
14 | 21 | self.load_settings() |
| 22 | + |
| 23 | + def setup_logging(self): |
| 24 | + logging.basicConfig( |
| 25 | + filename=os.path.join(self.logs_dir, 'launcher.log'), |
| 26 | + level=logging.INFO, |
| 27 | + format='%(asctime)s - %(levelname)s - %(message)s' |
| 28 | + ) |
| 29 | + |
15 | 30 | def load_games(self): |
16 | 31 | if os.path.exists(self.games_file): |
17 | | - with open(self.games_file, 'r') as f: |
18 | | - return json.load(f) |
| 32 | + try: |
| 33 | + with open(self.games_file, 'r') as f: |
| 34 | + games = json.load(f) |
| 35 | + # Simple validation |
| 36 | + for game in games: |
| 37 | + if not all(key in game for key in ['name', 'exe', 'runner', 'prefix']): |
| 38 | + raise ValueError("Invalid game data") |
| 39 | + return games |
| 40 | + except (json.JSONDecodeError, IOError, ValueError) as e: |
| 41 | + logging.error(f"Error loading games.json: {e}") |
| 42 | + return [] |
19 | 43 | return [] |
| 44 | + |
20 | 45 | def save_games(self, games): |
21 | 46 | with open(self.games_file, 'w') as f: |
22 | | - json.dump(games, f) |
| 47 | + json.dump(games, f, indent=4) |
| 48 | + |
23 | 49 | def load_settings(self): |
24 | 50 | default_settings = { |
25 | 51 | 'fullscreen': False, |
26 | 52 | 'default_runner': 'Proton', |
27 | 53 | 'auto_update': 'Enabled', |
28 | | - 'default_launch_options': '' |
| 54 | + 'enable_esync': True, |
| 55 | + 'enable_fsync': True, |
| 56 | + 'enable_dxvk_async': False |
29 | 57 | } |
30 | 58 | if os.path.exists(self.settings_file): |
31 | | - with open(self.settings_file, 'r') as f: |
32 | | - settings = json.load(f) |
| 59 | + try: |
| 60 | + with open(self.settings_file, 'r') as f: |
| 61 | + settings = json.load(f) |
| 62 | + # Simple validation |
| 63 | + if not isinstance(settings.get('fullscreen'), bool): |
| 64 | + raise ValueError("Invalid settings data") |
33 | 65 | default_settings.update(settings) |
34 | | - with open(self.settings_file, 'w') as f: |
35 | | - json.dump(default_settings, f) |
| 66 | + except (json.JSONDecodeError, IOError, ValueError) as e: |
| 67 | + logging.error(f"Error loading settings.json: {e}") |
| 68 | + # Only save if changed, but for simplicity, save once at load if needed |
36 | 69 | return default_settings |
| 70 | + |
37 | 71 | def save_settings(self, settings): |
38 | 72 | with open(self.settings_file, 'w') as f: |
39 | | - json.dump(settings, f) |
| 73 | + json.dump(settings, f, indent=4) |
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