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Copy file name to clipboardExpand all lines: Changelog.txt
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2.16.0
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- added implementation of turbulence method: Liu et al., "Turbulent Details Simulation for SPH Fluids via Vorticity Refinement", Computer Graphics Forum, 2021
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- Scene files now have a namespace for each pressure and non-pressure solver. This means existing scene files have to be adapted (see doc/file_format.md).
Copy file name to clipboardExpand all lines: SPlisHSPlasH/Drag/DragForce_Gissler2017.h
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#include"SPlisHSPlasH/Common.h"
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#include"SPlisHSPlasH/FluidModel.h"
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#include"DragBase.h"
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#include"SPlisHSPlasH/NonPressureForceBase.h"
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namespaceSPH
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{
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* References:
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* - [GPB+17] Christoph Gissler, Stefan Band, Andreas Peer, Markus Ihmsen, and Matthias Teschner. Approximate air-fluid interactions for SPH. In Virtual Reality Interactions and Physical Simulations, 1-10. April 2017. URL: http://dx.doi.org/10.2312/vriphys.20171081
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