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Johannes Deml
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.gitignore

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# Supyrb .gitignore standalone v0.1.6
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# Unity generated
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/Temp/**
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/Library/**
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/obj/**
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# Visual Studio / Rider / MonoDevelop generated
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/ExportedObj/**
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/obj
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/.vs/**
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*.svd
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*.userprefs
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*.csproj
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*.csproj.meta
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*.pidb
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*.suo
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*.sln
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*.user
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*.unityproj
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*.booproj
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*.csproj
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*.cache
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*Resharper*
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*ReSharper*
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*.orig
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*.orig.*
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*sln*
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.idea/**
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/Assets/Plugins/Editor/Jetbrains/*
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/Assets/Plugins/Editor/Jetbrains.meta
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# OS generated
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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ehthumbs.db
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Thumbs.db
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report.xml
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# FMOD
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/Assets/FMODStudioCache.asset
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/Assets/FMODStudioCache.asset.meta
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fmod.log
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fmod_editor.log
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# FMOD studio (In folder FMOD)
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/FMOD/**.user
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/FMOD/**.unsaved
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/FMOD/**.cache
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/FMOD/**.restore
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# Custom
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/Builds/**
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/Data/**
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/SHFB/Help/**
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/Assets/99_Preferences/Editor/Credentials/**
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/Assets/99_Preferences/Editor/Credentials.meta
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/Assets/Temp/**
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/Assets/Temp.meta

README.md

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# Introduction
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Simple test for how good unity is at handling WebGL. This version was built with Unity 2018.2.3f1 and the build can be seen here: http://www.johannesdeml.com/data/out/unityloading/
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The server is not configured to handle the traffic in any specific way, so there are still ways to optimize the loading times.
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For further information check out the [forum-thread](https://forum.unity.com/threads/webgl-builds-for-mobile.545877/).

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