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Adding Custom Aliases In Your Mod
Skye edited this page Sep 23, 2022
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16 revisions
ESE Contains a class of aliases for easy references to resource names, constants, etc. You can add your own aliases to ESE in your own mod using the following steps.
To make sure your mod will work with or without ESE being installed and doesn't cause any errors, it's important to put everything to do with it in an '#ifdef' statement like the following:
#ifdef ESE_INSTALLED
// Your ESE additions here...
#endif