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| 1 | +{ |
| 2 | + This file is part of: |
| 3 | +
|
| 4 | + SDL3 for Pascal |
| 5 | + (https://github.com/PascalGameDevelopment/SDL3-for-Pascal) |
| 6 | + SPDX-License-Identifier: Zlib |
| 7 | +} |
| 8 | + |
| 9 | +{* |
| 10 | + * # CategoryGUID |
| 11 | + * |
| 12 | + * A GUID is a 128-bit value that represents something that is uniquely |
| 13 | + * identifiable by this value: "globally unique." |
| 14 | + } |
| 15 | + |
| 16 | +{* |
| 17 | + * An SDL_GUID is a 128-bit identifier for an input device that identifies |
| 18 | + * that device across runs of SDL programs on the same platform. |
| 19 | + * |
| 20 | + * If the device is detached and then re-attached to a different port, or if |
| 21 | + * the base system is rebooted, the device should still report the same GUID. |
| 22 | + * |
| 23 | + * GUIDs are as precise as possible but are not guaranteed to distinguish |
| 24 | + * physically distinct but equivalent devices. For example, two game |
| 25 | + * controllers from the same vendor with the same product ID and revision may |
| 26 | + * have the same GUID. |
| 27 | + * |
| 28 | + * GUIDs may be platform-dependent (i.e., the same device may report different |
| 29 | + * GUIDs on different operating systems). |
| 30 | + * |
| 31 | + * \since This struct is available since SDL 3.1.3. |
| 32 | + } |
| 33 | +type |
| 34 | + PPSDL_GUID = ^PSDL_GUID; |
| 35 | + PSDL_GUID = ^TSDL_GUID; |
| 36 | + TSDL_GUID = record |
| 37 | + data: array[0..15] of cuint8; |
| 38 | + end; |
| 39 | + |
| 40 | +{ Function prototypes } |
| 41 | + |
| 42 | +{* |
| 43 | + * Get an ASCII string representation for a given SDL_GUID. |
| 44 | + * |
| 45 | + * \param guid the SDL_GUID you wish to convert to string. |
| 46 | + * \param pszGUID buffer in which to write the ASCII string. |
| 47 | + * \param cbGUID the size of pszGUID, should be at least 33 bytes. |
| 48 | + * |
| 49 | + * \since This function is available since SDL 3.1.3. |
| 50 | + * |
| 51 | + * \sa SDL_StringToGUID |
| 52 | + } |
| 53 | +procedure SDL_GUIDToString(guid: TSDL_GUID; pszGUID: PAnsiChar; cbGUID: cint); cdecl; |
| 54 | + external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GUIDToString' {$ENDIF} {$ENDIF}; |
| 55 | + |
| 56 | +{* |
| 57 | + * Convert a GUID string into a SDL_GUID structure. |
| 58 | + * |
| 59 | + * Performs no error checking. If this function is given a string containing |
| 60 | + * an invalid GUID, the function will silently succeed, but the GUID generated |
| 61 | + * will not be useful. |
| 62 | + * |
| 63 | + * \param pchGUID string containing an ASCII representation of a GUID. |
| 64 | + * \returns a SDL_GUID structure. |
| 65 | + * |
| 66 | + * \since This function is available since SDL 3.1.3. |
| 67 | + * |
| 68 | + * \sa SDL_GUIDToString |
| 69 | + } |
| 70 | +function SDL_StringToGUID(pchGUID: PAnsiChar): TSDL_GUID; cdecl; |
| 71 | + external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_StringToGUID' {$ENDIF} {$ENDIF}; |
| 72 | + |
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