@@ -939,36 +939,36 @@ function SDL_GetWindows(count: pcint): PPSDL_Window; cdecl;
939939 *
940940 * `flags` may be any of the following OR'd together:
941941 *
942- * - ` SDL_WINDOW_FULLSCREEN` : fullscreen window at desktop resolution
943- * - ` SDL_WINDOW_OPENGL` : window usable with an OpenGL context
944- * - ` SDL_WINDOW_OCCLUDED` : window partially or completely obscured by another
942+ * - SDL_WINDOW_FULLSCREEN: fullscreen window at desktop resolution
943+ * - SDL_WINDOW_OPENGL: window usable with an OpenGL context
944+ * - SDL_WINDOW_OCCLUDED: window partially or completely obscured by another
945945 * window
946- * - ` SDL_WINDOW_HIDDEN` : window is not visible
947- * - ` SDL_WINDOW_BORDERLESS` : no window decoration
948- * - ` SDL_WINDOW_RESIZABLE` : window can be resized
949- * - ` SDL_WINDOW_MINIMIZED` : window is minimized
950- * - ` SDL_WINDOW_MAXIMIZED` : window is maximized
951- * - ` SDL_WINDOW_MOUSE_GRABBED` : window has grabbed mouse focus
952- * - ` SDL_WINDOW_INPUT_FOCUS` : window has input focus
953- * - ` SDL_WINDOW_MOUSE_FOCUS` : window has mouse focus
954- * - ` SDL_WINDOW_EXTERNAL` : window not created by SDL
955- * - ` SDL_WINDOW_MODAL` : window is modal
956- * - ` SDL_WINDOW_HIGH_PIXEL_DENSITY` : window uses high pixel density back
946+ * - SDL_WINDOW_HIDDEN: window is not visible
947+ * - SDL_WINDOW_BORDERLESS: no window decoration
948+ * - SDL_WINDOW_RESIZABLE: window can be resized
949+ * - SDL_WINDOW_MINIMIZED: window is minimized
950+ * - SDL_WINDOW_MAXIMIZED: window is maximized
951+ * - SDL_WINDOW_MOUSE_GRABBED: window has grabbed mouse focus
952+ * - SDL_WINDOW_INPUT_FOCUS: window has input focus
953+ * - SDL_WINDOW_MOUSE_FOCUS: window has mouse focus
954+ * - SDL_WINDOW_EXTERNAL: window not created by SDL
955+ * - SDL_WINDOW_MODAL: window is modal
956+ * - SDL_WINDOW_HIGH_PIXEL_DENSITY: window uses high pixel density back
957957 * buffer if possible
958- * - ` SDL_WINDOW_MOUSE_CAPTURE` : window has mouse captured (unrelated to
958+ * - SDL_WINDOW_MOUSE_CAPTURE: window has mouse captured (unrelated to
959959 * MOUSE_GRABBED)
960- * - ` SDL_WINDOW_ALWAYS_ON_TOP` : window should always be above others
961- * - ` SDL_WINDOW_UTILITY` : window should be treated as a utility window, not
960+ * - SDL_WINDOW_ALWAYS_ON_TOP: window should always be above others
961+ * - SDL_WINDOW_UTILITY: window should be treated as a utility window, not
962962 * showing in the task bar and window list
963- * - ` SDL_WINDOW_TOOLTIP` : window should be treated as a tooltip and does not
963+ * - SDL_WINDOW_TOOLTIP: window should be treated as a tooltip and does not
964964 * get mouse or keyboard focus, requires a parent window
965- * - ` SDL_WINDOW_POPUP_MENU` : window should be treated as a popup menu,
965+ * - SDL_WINDOW_POPUP_MENU: window should be treated as a popup menu,
966966 * requires a parent window
967- * - ` SDL_WINDOW_KEYBOARD_GRABBED` : window has grabbed keyboard input
968- * - ` SDL_WINDOW_VULKAN` : window usable with a Vulkan instance
969- * - ` SDL_WINDOW_METAL` : window usable with a Metal instance
970- * - ` SDL_WINDOW_TRANSPARENT` : window with transparent buffer
971- * - ` SDL_WINDOW_NOT_FOCUSABLE` : window should not be focusable
967+ * - SDL_WINDOW_KEYBOARD_GRABBED: window has grabbed keyboard input
968+ * - SDL_WINDOW_VULKAN: window usable with a Vulkan instance
969+ * - SDL_WINDOW_METAL: window usable with a Metal instance
970+ * - SDL_WINDOW_TRANSPARENT: window with transparent buffer
971+ * - SDL_WINDOW_NOT_FOCUSABLE: window should not be focusable
972972 *
973973 * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
974974 *
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