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remove some apostrophe chars
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units/SDL_video.inc

Lines changed: 24 additions & 24 deletions
Original file line numberDiff line numberDiff line change
@@ -939,36 +939,36 @@ function SDL_GetWindows(count: pcint): PPSDL_Window; cdecl;
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*
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* `flags` may be any of the following OR'd together:
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*
942-
* - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
943-
* - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
944-
* - `SDL_WINDOW_OCCLUDED`: window partially or completely obscured by another
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* - SDL_WINDOW_FULLSCREEN: fullscreen window at desktop resolution
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* - SDL_WINDOW_OPENGL: window usable with an OpenGL context
944+
* - SDL_WINDOW_OCCLUDED: window partially or completely obscured by another
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* window
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* - `SDL_WINDOW_HIDDEN`: window is not visible
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* - `SDL_WINDOW_BORDERLESS`: no window decoration
948-
* - `SDL_WINDOW_RESIZABLE`: window can be resized
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* - `SDL_WINDOW_MINIMIZED`: window is minimized
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* - `SDL_WINDOW_MAXIMIZED`: window is maximized
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* - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
952-
* - `SDL_WINDOW_INPUT_FOCUS`: window has input focus
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* - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus
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* - `SDL_WINDOW_EXTERNAL`: window not created by SDL
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* - `SDL_WINDOW_MODAL`: window is modal
956-
* - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back
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* - SDL_WINDOW_HIDDEN: window is not visible
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* - SDL_WINDOW_BORDERLESS: no window decoration
948+
* - SDL_WINDOW_RESIZABLE: window can be resized
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* - SDL_WINDOW_MINIMIZED: window is minimized
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* - SDL_WINDOW_MAXIMIZED: window is maximized
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* - SDL_WINDOW_MOUSE_GRABBED: window has grabbed mouse focus
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* - SDL_WINDOW_INPUT_FOCUS: window has input focus
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* - SDL_WINDOW_MOUSE_FOCUS: window has mouse focus
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* - SDL_WINDOW_EXTERNAL: window not created by SDL
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* - SDL_WINDOW_MODAL: window is modal
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* - SDL_WINDOW_HIGH_PIXEL_DENSITY: window uses high pixel density back
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* buffer if possible
958-
* - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to
958+
* - SDL_WINDOW_MOUSE_CAPTURE: window has mouse captured (unrelated to
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* MOUSE_GRABBED)
960-
* - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others
961-
* - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not
960+
* - SDL_WINDOW_ALWAYS_ON_TOP: window should always be above others
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* - SDL_WINDOW_UTILITY: window should be treated as a utility window, not
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* showing in the task bar and window list
963-
* - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not
963+
* - SDL_WINDOW_TOOLTIP: window should be treated as a tooltip and does not
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* get mouse or keyboard focus, requires a parent window
965-
* - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu,
965+
* - SDL_WINDOW_POPUP_MENU: window should be treated as a popup menu,
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* requires a parent window
967-
* - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input
968-
* - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
969-
* - `SDL_WINDOW_METAL`: window usable with a Metal instance
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* - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer
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* - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable
967+
* - SDL_WINDOW_KEYBOARD_GRABBED: window has grabbed keyboard input
968+
* - SDL_WINDOW_VULKAN: window usable with a Vulkan instance
969+
* - SDL_WINDOW_METAL: window usable with a Metal instance
970+
* - SDL_WINDOW_TRANSPARENT: window with transparent buffer
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* - SDL_WINDOW_NOT_FOCUSABLE: window should not be focusable
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*
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* The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
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*

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