diff --git a/README.md b/README.md index 27d8e38..88f303f 100644 --- a/README.md +++ b/README.md @@ -14,13 +14,13 @@ Simply add the units to your include path. You can achieve this by: Use the `SDL3` unit for the main SDL3 library (should be always needed). Units for the other SDL3 libraries are (or will be) also provided: - [`SDL3_image`](https://github.com/libsdl-org/SDL_image) - [`SDL3_ttf`](https://github.com/libsdl-org/SDL_ttf) - - [`SDL3_mixer`](https://github.com/libsdl-org/SDL_mixer) (not published yet) + - [`SDL3_mixer`](https://github.com/libsdl-org/SDL_mixer) - [`SDL3_net`](https://github.com/libsdl-org/SDL_net) (not published yet) - - [`SDL3_gfx`](https://github.com/sabdul-khabir/SDL3_gfx) (todo) + - [`SDL3_gfx`](https://github.com/sabdul-khabir/SDL3_gfx) ## Documentation -- ToDo: Implement GitHub Pages +- [`Tutorial for SDL3`](https://www.freepascal-meets-sdl.net/sdl-tutorials/) ## Bugs / Contributions / ToDos @@ -30,7 +30,7 @@ Please use the GitHub [issue tracker](https://github.com/PascalGameDevelopment/S ### ToDos - implement GitHub Pages documentation via GitHub Actions -- implement GitHub Actions CI for testing + adapt tests ([FPCUnit](https://wiki.freepascal.org/fpcunit)?) +- add tests ([FPCUnit](https://wiki.freepascal.org/fpcunit)?) - improve units (search for "#todo" to find specific tasks) - adapt comments to [PasDoc format](https://pasdoc.github.io) (later) @@ -49,7 +49,16 @@ The version number/tag (see [tags](https://github.com/PascalGameDevelopment/SDL3 ### v0.x (work in progress) +### v0.5 (15/08/2025) + - adds SDL3_ttf unit +- adds SDL3_mixer unit +- adds SDL3_gfx unit +- adds further include files for SDL3 unit +- updates some includes files +- adds basic CI feature (compilation tests) +- adds type size test +- bugfixes ### v0.4 (15/03/2025)