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# Thresh
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Thresh is an Object-Oriented Java Library, which takes over the Communication
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with the League of Legends API. It supports In-Memory caching and uses a (blocking) Rate Limiter. It makes retrieving Summoner Data, Match History,
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Thresh is an Object-Oriented Java Library, which takes over the Communication with the League of Legends API. It supports In-Memory caching and uses a (blocking) Rate Limiter. It makes retrieving Summoner Data, Match History,
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etc. much easier. For Teamfight Tactics take a look at [Spatula](https://github.com/Petersil1998/Spatula)
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## Usage
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League challengers =LoLRanked.getChallengerLeague(RankedQueue.SOLO_DUO, Platform.EUW);
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| queue |QueueID. Works mutually inclusive with **type**. [QueueTypes](https://github.com/Petersil1998/Thresh-Java/blob/master/src/main/java/net/petersil98/thresh/collection/QueueTypes.java) contains all valid queues | int |
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| type |Type of a Match. Works mutually inclusive with **queue**|String|
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| start |The offset of the first Match entry |int|
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| count |TheAmount of Matches entries to return. Has to be between 0 and 100|int|
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**Note**:*All values need to be passed as **Strings** in the filter*
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| count |TheAmount of Matches entries to return. Has to be between 0 and 100|int|
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**Note**:*All values need to be passed as **Strings** in the filter*
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-**Collections**
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