|
| 1 | +#if UNITY_EDITOR |
| 2 | +using UnityEditor; |
| 3 | +using UnityEngine; |
| 4 | +using System.Collections.Generic; |
| 5 | + |
| 6 | +namespace RimuruDev.Editor |
| 7 | +{ |
| 8 | + [HelpURL("https://github.com/RimuruDev/Unity.AudioClipPlayer")] |
| 9 | + public sealed class AudioClipPlayerWindow : EditorWindow |
| 10 | + { |
| 11 | + private const string FindFilter = "t:AudioClip"; |
| 12 | + |
| 13 | + // ReSharper disable once FieldCanBeMadeReadOnly.Local |
| 14 | + // NOTE: Don't add readonly!!! |
| 15 | + private List<AudioClip> audioClips = new(); |
| 16 | + |
| 17 | + private bool loopAudio; |
| 18 | + private Vector2 scrollPos; |
| 19 | + private AudioSource audioSource; |
| 20 | + |
| 21 | + [MenuItem("RimuruDev Tools/Audio Clip Player")] |
| 22 | + public static void ShowWindow() => |
| 23 | + GetWindow(typeof(AudioClipPlayerWindow), false, "Audio Clip Player"); |
| 24 | + |
| 25 | + private void OnGUI() |
| 26 | + { |
| 27 | + GUILayout.Label("Audio Clip Player", EditorStyles.boldLabel); |
| 28 | + |
| 29 | + if (GUILayout.Button("Select Folder and Load Audio Clips")) |
| 30 | + LoadAudioClipsFromFolder(); |
| 31 | + |
| 32 | + if (audioClips.Count > 0) |
| 33 | + { |
| 34 | + loopAudio = EditorGUILayout.Toggle("Loop", loopAudio); |
| 35 | + |
| 36 | + scrollPos = EditorGUILayout.BeginScrollView(scrollPos); |
| 37 | + |
| 38 | + for (var i = 0; i < audioClips.Count; i++) |
| 39 | + { |
| 40 | + EditorGUILayout.BeginHorizontal(); |
| 41 | + |
| 42 | + audioClips[i] = (AudioClip)EditorGUILayout.ObjectField(audioClips[i], typeof(AudioClip), false); |
| 43 | + |
| 44 | + if (GUILayout.Button("Play", GUILayout.Width(50))) |
| 45 | + PlayClip(audioClips[i]); |
| 46 | + |
| 47 | + if (GUILayout.Button("Remove", GUILayout.Width(70))) |
| 48 | + { |
| 49 | + audioClips.RemoveAt(i); |
| 50 | + break; |
| 51 | + } |
| 52 | + |
| 53 | + EditorGUILayout.EndHorizontal(); |
| 54 | + } |
| 55 | + |
| 56 | + EditorGUILayout.EndScrollView(); |
| 57 | + |
| 58 | + if (GUILayout.Button("Clear All")) |
| 59 | + { |
| 60 | + audioClips.Clear(); |
| 61 | + StopClip(); |
| 62 | + } |
| 63 | + |
| 64 | + if (GUILayout.Button("Stop All")) |
| 65 | + { |
| 66 | + StopClip(); |
| 67 | + } |
| 68 | + } |
| 69 | + else |
| 70 | + { |
| 71 | + GUILayout.Label("No Audio Clips added", EditorStyles.helpBox); |
| 72 | + } |
| 73 | + } |
| 74 | + |
| 75 | + private void LoadAudioClipsFromFolder() |
| 76 | + { |
| 77 | + var folderPath = EditorUtility.OpenFolderPanel("Select Folder with Audio Clips", "Assets", ""); |
| 78 | + var relativePath = "Assets" + folderPath.Replace(Application.dataPath, "").Replace("\\", "/"); |
| 79 | + |
| 80 | + if (!string.IsNullOrEmpty(folderPath)) |
| 81 | + { |
| 82 | + var guids = AssetDatabase.FindAssets(FindFilter, new[] { relativePath }); |
| 83 | + |
| 84 | + audioClips.Clear(); |
| 85 | + foreach (string guid in guids) |
| 86 | + { |
| 87 | + var path = AssetDatabase.GUIDToAssetPath(guid); |
| 88 | + var clip = AssetDatabase.LoadAssetAtPath<AudioClip>(path); |
| 89 | + |
| 90 | + if (clip != null) |
| 91 | + audioClips.Add(clip); |
| 92 | + } |
| 93 | + |
| 94 | + if (audioClips.Count == 0) |
| 95 | + { |
| 96 | + Debug.LogWarning("No audio clips found in the selected folder."); |
| 97 | + } |
| 98 | + } |
| 99 | + } |
| 100 | + |
| 101 | + private void PlayClip(AudioClip clip) |
| 102 | + { |
| 103 | + if (audioSource == null) |
| 104 | + { |
| 105 | + GameObject audioSourceGameObject = new GameObject("EditorAudioSource"); |
| 106 | + audioSource = audioSourceGameObject.AddComponent<AudioSource>(); |
| 107 | + audioSource.hideFlags = HideFlags.HideAndDontSave; |
| 108 | + } |
| 109 | + |
| 110 | + audioSource.clip = clip; |
| 111 | + audioSource.loop = loopAudio; |
| 112 | + audioSource.Play(); |
| 113 | + } |
| 114 | + |
| 115 | + private void StopClip() |
| 116 | + { |
| 117 | + if (audioSource != null && audioSource.isPlaying) |
| 118 | + audioSource.Stop(); |
| 119 | + } |
| 120 | + |
| 121 | + private void OnDisable() |
| 122 | + { |
| 123 | + if (audioSource != null) |
| 124 | + DestroyImmediate(audioSource.gameObject); |
| 125 | + } |
| 126 | + } |
| 127 | +} |
| 128 | +#endif |
0 commit comments