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GeneralsMD/Code/GameEngine/Source/GameLogic/System
Generals/Code/GameEngine/Source/GameLogic/System Expand file tree Collapse file tree 2 files changed +8
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lines changed Original file line number Diff line number Diff line change @@ -421,6 +421,10 @@ void GameLogic::reset( void )
421421 m_thingTemplateBuildableOverrides.clear ();
422422 m_controlBarOverrides.clear ();
423423
424+ // destroy all objects
425+ // TheSuperHackers @info xezon 10/04/2025 Objects need to be destroyed before clearing the object hash.
426+ destroyAllObjectsImmediate ();
427+
424428 // set the hash to be rather large. We need to optimize this value later.
425429 m_objHash.clear ();
426430#if USING_STLPORT
@@ -433,9 +437,6 @@ void GameLogic::reset( void )
433437 m_mouseVisibleMemory = TRUE ;
434438 setFPMode ();
435439
436- // destroy all objects
437- destroyAllObjectsImmediate ();
438-
439440 m_nextObjID = (ObjectID)1 ;
440441
441442 m_frameObjectsChangedTriggerAreas = 0 ;
Original file line number Diff line number Diff line change @@ -436,6 +436,10 @@ void GameLogic::reset( void )
436436 m_thingTemplateBuildableOverrides.clear ();
437437 m_controlBarOverrides.clear ();
438438
439+ // destroy all objects
440+ // TheSuperHackers @info xezon 10/04/2025 Objects need to be destroyed before clearing the object vector.
441+ destroyAllObjectsImmediate ();
442+
439443 // set the hash to be rather large. We need to optimize this value later.
440444// m_objHash.clear();
441445// m_objHash.resize(OBJ_HASH_SIZE);
@@ -447,9 +451,6 @@ void GameLogic::reset( void )
447451 m_mouseVisibleMemory = TRUE ;
448452 setFPMode ();
449453
450- // destroy all objects
451- destroyAllObjectsImmediate ();
452-
453454 m_nextObjID = (ObjectID)1 ;
454455
455456 m_frameObjectsChangedTriggerAreas = 0 ;
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