Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
37 changes: 37 additions & 0 deletions Core/GameEngine/Source/GameNetwork/ConnectionManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,36 @@
#include "GameClient/DisconnectMenu.h"
#include "GameClient/InGameUI.h"

static Bool hasValidTransferFileExtension(const AsciiString& filePath)
{
static const char* const validExtensions[] = {
"map",
"ini",
"str",
"wak",
"tga",
"txt"
};

const char* fileExt = strrchr(filePath.str(), '.');

if (fileExt == NULL || fileExt[1] == '\0')
{
return false;
}

fileExt++;

for (Int i = 0; i < ARRAY_SIZE(validExtensions); ++i)
{
if (stricmp(fileExt, validExtensions[i]) == 0)
{
return true;
}
}

return false;
}

/**
* Le destructor.
Expand Down Expand Up @@ -665,6 +695,13 @@ void ConnectionManager::processFile(NetFileCommandMsg *msg)
return;
}

// TheSuperHackers @security bobtista 06/11/2025 Validate file extension to prevent arbitrary file types
if (!hasValidTransferFileExtension(realFileName))
{
DEBUG_LOG(("File '%s' has invalid extension for transfer operations.", realFileName.str()));
return;
}

if (TheFileSystem->doesFileExist(realFileName.str()))
{
DEBUG_LOG(("File exists already!"));
Expand Down
Loading