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Commit af96075
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cachedData changed from internal to public
Custom Effects that aren't inside Runtime directory aren't allowed to use cachedData under Unity 2017.3.0f3. Everything works fine under 2017.1, but not in that case. And actually cachedData is the only way to use Spline since even buit-in ColorGrading.cs does it.1 parent 5cd5ba7 commit af96075
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