-
Notifications
You must be signed in to change notification settings - Fork 416
Open
Description
This is from:
https://discussions.unity.com/t/xr-interaction-toolkit-examples-xrjoystick-roll-bug/1617758
[koirat]
I started to use XRJoystick in my project.
I’m using it as a controller for my spaceship.
I have noticed that virtual joystick is changing its own roll when it is attached to object that is performing it’s own rotation. Like already mentioned spaceship.
It is not visible with provided joystick since it is a symmetric model.
I attached small cube to it to catch this problem.
During gameplay after rolling upsidedown and grabbing the joystick, you can see the small cube is on the opposite side:
It totally ruins this control for me since I’m not using symmetric joystick in my project.
Metadata
Metadata
Assignees
Labels
No labels