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This is a community-driven effort to continue the development of Cortex Command.
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Stay up to date in our [Discord channel](https://discord.gg/TSU6StNQUG).
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If you've got any C++ experience, experience with the game's ini data through modding it, are good at spriting, or know Lua, you can contribute some of your time directly to the project. We'll gladly consider all pull requests that come in and are always happy to have more hands on deck.
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# More Information
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See the [Information and Recommendations](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/wiki/Information,-Recommended-Plugins-and-Useful-Links) page for more details and useful development tools.
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See the [Information and Recommendations](https://github.com/cortex-command-community/Cortex-Command-Community-Project/wiki/Information,-Recommended-Plugins-and-Useful-Links) page for more details and useful development tools.
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***
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1. Install the necessary tools.
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You'll probably want [Visual Studio Community Edition](https://visualstudio.microsoft.com/downloads/) (build supports 2019 (>=16.10) and 2022 versions. Earlier versions are not supported due to lack of C++20 standard library features and conformance).
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You also need to have both x86 and x64 versions of the [Visual C++ Redistributable for Visual Studio 2015-2022](https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads) installed in order to run the compiled builds.
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You may also want to check out the list of recommended Visual Studio plugins [here](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/wiki/Information,-Recommended-Plugins-and-Useful-Links).
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You may also want to check out the list of recommended Visual Studio plugins [here](https://github.com/cortex-command-community/Cortex-Command-Community-Project/wiki/Information,-Recommended-Plugins-and-Useful-Links).
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2. Clone this Repository into a folder.
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5. (optional) `sudo ninja install -C build` (To uninstall later, keep the build directory intact. The game can then be uninstalled by `sudo ninja uninstall -C build`)
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If you want to change the buildtype afterwards, you can use `meson configure --buildtype {release or debug}` in the build directory or create a secondary build directory as in Step 3. There are also additional build options documented in the [wiki](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/wiki/Meson-build-options) as well as through running `meson configure` in the build directory.
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If you want to change the buildtype afterwards, you can use `meson configure --buildtype {release or debug}` in the build directory or create a secondary build directory as in Step 3. There are also additional build options documented in the [wiki](https://github.com/cortex-command-community/Cortex-Command-Community-Project/wiki/Meson-build-options) as well as through running `meson configure` in the build directory.
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## Running
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(If you installed the game in step 5 above, it should appear with your regular applications and will just run)
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- The [`lldb`](https://lldb.llvm.org/) debugger
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These launch configurations are accessible via the [Run and Debug](https://code.visualstudio.com/docs/editor/debugging#_run-and-debug-view) view, and provide profiles to build and run the game in Release mode or any of the [3 Debug modes](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/wiki/Meson-build-options).
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These launch configurations are accessible via the [Run and Debug](https://code.visualstudio.com/docs/editor/debugging#_run-and-debug-view) view, and provide profiles to build and run the game in Release mode or any of the [3 Debug modes](https://github.com/cortex-command-community/Cortex-Command-Community-Project/wiki/Meson-build-options).
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All configurations will run pre-launch tasks to build the game using the supported backend before launching.
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