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Add PICO-8 emulator support with femto8 integration
Co-authored-by: waemfinger <waemfinger@gmail.com>
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IMPLEMENTATION_SUMMARY.md

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# PICO-8 Emulator Implementation Summary
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This document summarizes the proposed implementation for adding PICO-8 emulator support to esp-box-emu.
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## Files Created
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### 1. Core Documentation
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- **`PICO8_PR_PROPOSAL.md`** - Comprehensive PR proposal with implementation plan
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- **`IMPLEMENTATION_SUMMARY.md`** - This summary document
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### 2. Component Structure
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- **`components/pico8/CMakeLists.txt`** - Build configuration for PICO-8 component
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- **`components/pico8/include/pico8.hpp`** - C++ API wrapper for femto8 emulator
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- **`components/pico8/src/pico8.cpp`** - Implementation of the API wrapper
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- **`components/pico8/README.md`** - Component documentation
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### 3. Integration Files
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- **`main/pico8_cart.hpp`** - Cart class implementation for PICO-8
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- **`main/carts_integration_example.hpp`** - Integration points for main cart system
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## Implementation Roadmap
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### Phase 1: Foundation (Week 1)
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1. **Set up femto8 submodule**
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```bash
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cd components/pico8
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git submodule add https://github.com/benbaker76/femto8.git
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```
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2. **Create basic component structure**
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- Copy the created files to the appropriate locations
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- Set up build configuration
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- Test compilation without functionality
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3. **Implement basic Pico8Cart class**
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- Basic initialization and cleanup
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- Placeholder implementations for required methods
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- Integration with cart system
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### Phase 2: Core Functionality (Week 2)
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1. **Video integration**
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- Implement video buffer management
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- Add palette conversion for ESP32 display
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- Test basic video output
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2. **Input system**
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- Map gamepad controls to PICO-8 inputs
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- Test input responsiveness
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- Handle button state management
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3. **Audio integration**
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- Connect PICO-8 audio synthesis to ESP32 audio pipeline
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- Implement audio buffer management
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- Test audio output quality
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### Phase 3: Advanced Features (Week 3)
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1. **Save state system**
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- Implement save/load functionality
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- Integrate with existing save system
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- Test save state reliability
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2. **Menu integration**
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- Add PICO-8 to emulator selection
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- Implement cartridge metadata parsing
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- Add PICO-8-specific settings
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3. **Performance optimization**
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- Profile memory usage
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- Optimize frame rate
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- Test with various cartridges
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## Key Integration Points
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### 1. Cart System Changes
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Add to `main/carts.hpp`:
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```cpp
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#if defined(ENABLE_PICO8)
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#include "pico8_cart.hpp"
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#endif
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```
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Add to `cart.hpp` enum:
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```cpp
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enum class Emulator {
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// ... existing emulators ...
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PICO8,
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};
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```
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### 2. File Extension Support
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Add to extension mapping:
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```cpp
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if (extension == ".p8") return Emulator::PICO8;
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```
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### 3. Build System Integration
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Add to `main/CMakeLists.txt`:
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```cmake
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if(CONFIG_ENABLE_PICO8)
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list(APPEND COMPONENT_REQUIRES pico8)
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endif()
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```
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### 4. Configuration Option
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Add to Kconfig:
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```kconfig
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config ENABLE_PICO8
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bool "Enable PICO-8 emulator"
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default y
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```
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## Technical Specifications
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### Memory Usage
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- **Emulator Core**: ~50KB
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- **Video Buffer**: 16KB (128×128 pixels)
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- **Cartridge Data**: Up to 32KB
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- **Audio Buffers**: ~8KB
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- **Total Additional**: ~106KB
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### Performance Targets
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- **Frame Rate**: 60 FPS on ESP32-S3
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- **Audio Latency**: <20ms
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- **Boot Time**: <2 seconds
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- **Memory Efficiency**: <110KB total overhead
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### Compatibility
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- **Hardware**: All existing esp-box-emu hardware
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- **Controls**: Standard gamepad layout
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- **Display**: All supported display configurations
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- **Audio**: Existing audio pipeline
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## Testing Strategy
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### Unit Tests
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1. **Component Loading**: Test PICO-8 component initialization
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2. **Cartridge Parsing**: Test .p8 file loading
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3. **Video Output**: Test framebuffer generation
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4. **Audio Output**: Test audio synthesis
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5. **Input Handling**: Test button mapping
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### Integration Tests
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1. **Menu Integration**: Test PICO-8 appears in emulator selection
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2. **Save States**: Test save/load functionality
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3. **Video Scaling**: Test all scaling modes
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4. **Performance**: Test frame rate consistency
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### Game Tests
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1. **Simple Games**: Test basic PICO-8 functionality
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2. **Complex Games**: Test advanced features
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3. **Audio Games**: Test music and sound effects
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4. **Long Sessions**: Test memory stability
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## Dependencies
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### External
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- **femto8**: PICO-8 emulator core (MIT license)
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- **Lua**: Embedded in femto8 for cartridge execution
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### Internal
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- **box-emu**: Core emulation framework
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- **statistics**: Performance monitoring
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- **shared_memory**: Memory management
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- **espp**: ESP32 utilities
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## Potential Challenges & Solutions
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### 1. Memory Constraints
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**Challenge**: Lua interpreter memory usage
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**Solution**: Use femto8's embedded optimizations, limit heap size
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### 2. Audio Synthesis
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**Challenge**: PICO-8's unique 4-channel synthesis
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**Solution**: Leverage existing audio pipeline, optimize for ESP32
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### 3. Cartridge Format
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**Challenge**: PICO-8's complex cartridge structure
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**Solution**: Use femto8's proven cartridge parser
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### 4. Performance
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**Challenge**: Maintaining 60 FPS on ESP32-S3
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**Solution**: Profile and optimize critical paths, use PSRAM efficiently
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## Success Metrics
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### Functionality
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- [ ] Loads and runs PICO-8 cartridges
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- [ ] Maintains 60 FPS performance
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- [ ] Audio works correctly
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- [ ] Save states function properly
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- [ ] Integrates seamlessly with existing UI
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### Quality
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- [ ] Memory usage stays within bounds
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- [ ] No crashes or stability issues
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- [ ] Responsive input handling
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- [ ] Good video quality at all scaling modes
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### User Experience
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- [ ] Easy to use (follows existing patterns)
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- [ ] Good game compatibility
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- [ ] Fast loading times
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- [ ] Intuitive controls
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## Next Steps
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1. **Review and approve** this implementation plan
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2. **Set up development environment** with femto8 integration
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3. **Create initial working prototype** with basic functionality
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4. **Iterate based on testing** and performance requirements
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5. **Submit PR** with complete implementation
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## Conclusion
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This implementation plan provides a comprehensive roadmap for adding PICO-8 emulator support to esp-box-emu. The approach follows established patterns in the codebase, uses a proven emulator core (femto8), and is designed to work within the ESP32's resource constraints.
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The modular design ensures that the PICO-8 emulator can be easily enabled/disabled, and the implementation is compatible with all existing hardware configurations. The estimated memory overhead (~106KB) is well within the ESP32-S3's capabilities, and the performance targets are achievable with proper optimization.
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The three-phase implementation plan provides a structured approach to development, with clear milestones and testing criteria. This should result in a high-quality PICO-8 emulator that seamlessly integrates with the existing esp-box-emu ecosystem.

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