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| 1 | +# PICO-8 Emulator Implementation Summary |
| 2 | + |
| 3 | +This document summarizes the proposed implementation for adding PICO-8 emulator support to esp-box-emu. |
| 4 | + |
| 5 | +## Files Created |
| 6 | + |
| 7 | +### 1. Core Documentation |
| 8 | +- **`PICO8_PR_PROPOSAL.md`** - Comprehensive PR proposal with implementation plan |
| 9 | +- **`IMPLEMENTATION_SUMMARY.md`** - This summary document |
| 10 | + |
| 11 | +### 2. Component Structure |
| 12 | +- **`components/pico8/CMakeLists.txt`** - Build configuration for PICO-8 component |
| 13 | +- **`components/pico8/include/pico8.hpp`** - C++ API wrapper for femto8 emulator |
| 14 | +- **`components/pico8/src/pico8.cpp`** - Implementation of the API wrapper |
| 15 | +- **`components/pico8/README.md`** - Component documentation |
| 16 | + |
| 17 | +### 3. Integration Files |
| 18 | +- **`main/pico8_cart.hpp`** - Cart class implementation for PICO-8 |
| 19 | +- **`main/carts_integration_example.hpp`** - Integration points for main cart system |
| 20 | + |
| 21 | +## Implementation Roadmap |
| 22 | + |
| 23 | +### Phase 1: Foundation (Week 1) |
| 24 | +1. **Set up femto8 submodule** |
| 25 | + ```bash |
| 26 | + cd components/pico8 |
| 27 | + git submodule add https://github.com/benbaker76/femto8.git |
| 28 | + ``` |
| 29 | + |
| 30 | +2. **Create basic component structure** |
| 31 | + - Copy the created files to the appropriate locations |
| 32 | + - Set up build configuration |
| 33 | + - Test compilation without functionality |
| 34 | + |
| 35 | +3. **Implement basic Pico8Cart class** |
| 36 | + - Basic initialization and cleanup |
| 37 | + - Placeholder implementations for required methods |
| 38 | + - Integration with cart system |
| 39 | + |
| 40 | +### Phase 2: Core Functionality (Week 2) |
| 41 | +1. **Video integration** |
| 42 | + - Implement video buffer management |
| 43 | + - Add palette conversion for ESP32 display |
| 44 | + - Test basic video output |
| 45 | + |
| 46 | +2. **Input system** |
| 47 | + - Map gamepad controls to PICO-8 inputs |
| 48 | + - Test input responsiveness |
| 49 | + - Handle button state management |
| 50 | + |
| 51 | +3. **Audio integration** |
| 52 | + - Connect PICO-8 audio synthesis to ESP32 audio pipeline |
| 53 | + - Implement audio buffer management |
| 54 | + - Test audio output quality |
| 55 | + |
| 56 | +### Phase 3: Advanced Features (Week 3) |
| 57 | +1. **Save state system** |
| 58 | + - Implement save/load functionality |
| 59 | + - Integrate with existing save system |
| 60 | + - Test save state reliability |
| 61 | + |
| 62 | +2. **Menu integration** |
| 63 | + - Add PICO-8 to emulator selection |
| 64 | + - Implement cartridge metadata parsing |
| 65 | + - Add PICO-8-specific settings |
| 66 | + |
| 67 | +3. **Performance optimization** |
| 68 | + - Profile memory usage |
| 69 | + - Optimize frame rate |
| 70 | + - Test with various cartridges |
| 71 | + |
| 72 | +## Key Integration Points |
| 73 | + |
| 74 | +### 1. Cart System Changes |
| 75 | +Add to `main/carts.hpp`: |
| 76 | +```cpp |
| 77 | +#if defined(ENABLE_PICO8) |
| 78 | +#include "pico8_cart.hpp" |
| 79 | +#endif |
| 80 | +``` |
| 81 | + |
| 82 | +Add to `cart.hpp` enum: |
| 83 | +```cpp |
| 84 | +enum class Emulator { |
| 85 | + // ... existing emulators ... |
| 86 | + PICO8, |
| 87 | +}; |
| 88 | +``` |
| 89 | +
|
| 90 | +### 2. File Extension Support |
| 91 | +Add to extension mapping: |
| 92 | +```cpp |
| 93 | +if (extension == ".p8") return Emulator::PICO8; |
| 94 | +``` |
| 95 | + |
| 96 | +### 3. Build System Integration |
| 97 | +Add to `main/CMakeLists.txt`: |
| 98 | +```cmake |
| 99 | +if(CONFIG_ENABLE_PICO8) |
| 100 | + list(APPEND COMPONENT_REQUIRES pico8) |
| 101 | +endif() |
| 102 | +``` |
| 103 | + |
| 104 | +### 4. Configuration Option |
| 105 | +Add to Kconfig: |
| 106 | +```kconfig |
| 107 | +config ENABLE_PICO8 |
| 108 | + bool "Enable PICO-8 emulator" |
| 109 | + default y |
| 110 | +``` |
| 111 | + |
| 112 | +## Technical Specifications |
| 113 | + |
| 114 | +### Memory Usage |
| 115 | +- **Emulator Core**: ~50KB |
| 116 | +- **Video Buffer**: 16KB (128×128 pixels) |
| 117 | +- **Cartridge Data**: Up to 32KB |
| 118 | +- **Audio Buffers**: ~8KB |
| 119 | +- **Total Additional**: ~106KB |
| 120 | + |
| 121 | +### Performance Targets |
| 122 | +- **Frame Rate**: 60 FPS on ESP32-S3 |
| 123 | +- **Audio Latency**: <20ms |
| 124 | +- **Boot Time**: <2 seconds |
| 125 | +- **Memory Efficiency**: <110KB total overhead |
| 126 | + |
| 127 | +### Compatibility |
| 128 | +- **Hardware**: All existing esp-box-emu hardware |
| 129 | +- **Controls**: Standard gamepad layout |
| 130 | +- **Display**: All supported display configurations |
| 131 | +- **Audio**: Existing audio pipeline |
| 132 | + |
| 133 | +## Testing Strategy |
| 134 | + |
| 135 | +### Unit Tests |
| 136 | +1. **Component Loading**: Test PICO-8 component initialization |
| 137 | +2. **Cartridge Parsing**: Test .p8 file loading |
| 138 | +3. **Video Output**: Test framebuffer generation |
| 139 | +4. **Audio Output**: Test audio synthesis |
| 140 | +5. **Input Handling**: Test button mapping |
| 141 | + |
| 142 | +### Integration Tests |
| 143 | +1. **Menu Integration**: Test PICO-8 appears in emulator selection |
| 144 | +2. **Save States**: Test save/load functionality |
| 145 | +3. **Video Scaling**: Test all scaling modes |
| 146 | +4. **Performance**: Test frame rate consistency |
| 147 | + |
| 148 | +### Game Tests |
| 149 | +1. **Simple Games**: Test basic PICO-8 functionality |
| 150 | +2. **Complex Games**: Test advanced features |
| 151 | +3. **Audio Games**: Test music and sound effects |
| 152 | +4. **Long Sessions**: Test memory stability |
| 153 | + |
| 154 | +## Dependencies |
| 155 | + |
| 156 | +### External |
| 157 | +- **femto8**: PICO-8 emulator core (MIT license) |
| 158 | +- **Lua**: Embedded in femto8 for cartridge execution |
| 159 | + |
| 160 | +### Internal |
| 161 | +- **box-emu**: Core emulation framework |
| 162 | +- **statistics**: Performance monitoring |
| 163 | +- **shared_memory**: Memory management |
| 164 | +- **espp**: ESP32 utilities |
| 165 | + |
| 166 | +## Potential Challenges & Solutions |
| 167 | + |
| 168 | +### 1. Memory Constraints |
| 169 | +**Challenge**: Lua interpreter memory usage |
| 170 | +**Solution**: Use femto8's embedded optimizations, limit heap size |
| 171 | + |
| 172 | +### 2. Audio Synthesis |
| 173 | +**Challenge**: PICO-8's unique 4-channel synthesis |
| 174 | +**Solution**: Leverage existing audio pipeline, optimize for ESP32 |
| 175 | + |
| 176 | +### 3. Cartridge Format |
| 177 | +**Challenge**: PICO-8's complex cartridge structure |
| 178 | +**Solution**: Use femto8's proven cartridge parser |
| 179 | + |
| 180 | +### 4. Performance |
| 181 | +**Challenge**: Maintaining 60 FPS on ESP32-S3 |
| 182 | +**Solution**: Profile and optimize critical paths, use PSRAM efficiently |
| 183 | + |
| 184 | +## Success Metrics |
| 185 | + |
| 186 | +### Functionality |
| 187 | +- [ ] Loads and runs PICO-8 cartridges |
| 188 | +- [ ] Maintains 60 FPS performance |
| 189 | +- [ ] Audio works correctly |
| 190 | +- [ ] Save states function properly |
| 191 | +- [ ] Integrates seamlessly with existing UI |
| 192 | + |
| 193 | +### Quality |
| 194 | +- [ ] Memory usage stays within bounds |
| 195 | +- [ ] No crashes or stability issues |
| 196 | +- [ ] Responsive input handling |
| 197 | +- [ ] Good video quality at all scaling modes |
| 198 | + |
| 199 | +### User Experience |
| 200 | +- [ ] Easy to use (follows existing patterns) |
| 201 | +- [ ] Good game compatibility |
| 202 | +- [ ] Fast loading times |
| 203 | +- [ ] Intuitive controls |
| 204 | + |
| 205 | +## Next Steps |
| 206 | + |
| 207 | +1. **Review and approve** this implementation plan |
| 208 | +2. **Set up development environment** with femto8 integration |
| 209 | +3. **Create initial working prototype** with basic functionality |
| 210 | +4. **Iterate based on testing** and performance requirements |
| 211 | +5. **Submit PR** with complete implementation |
| 212 | + |
| 213 | +## Conclusion |
| 214 | + |
| 215 | +This implementation plan provides a comprehensive roadmap for adding PICO-8 emulator support to esp-box-emu. The approach follows established patterns in the codebase, uses a proven emulator core (femto8), and is designed to work within the ESP32's resource constraints. |
| 216 | + |
| 217 | +The modular design ensures that the PICO-8 emulator can be easily enabled/disabled, and the implementation is compatible with all existing hardware configurations. The estimated memory overhead (~106KB) is well within the ESP32-S3's capabilities, and the performance targets are achievable with proper optimization. |
| 218 | + |
| 219 | +The three-phase implementation plan provides a structured approach to development, with clear milestones and testing criteria. This should result in a high-quality PICO-8 emulator that seamlessly integrates with the existing esp-box-emu ecosystem. |
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