We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
To play with editor you must have an access to editor world.
editor world
let editorWorld = Root.GetEngine().GetEditorWorld()
let actor = new StaticMeshActor(editorWorld) let cubeMesh = StaticMesh.Load('/Engine/BasicShapes/Cube') actor.RootComponent.SetWorldLocation({Z:123}) actor.StaticMeshComponent.StaticMesh = cubeMesh