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Playing within editor

Nako Sung edited this page Nov 25, 2015 · 10 revisions

To play with editor you must have an access to editor world.

let editorWorld = Root.GetEngine().GetEditorWorld()
let staticMeshActor = new StaticMeshActor(editorWorld)
staticMeshActor.SetStaticMesh(StaticMesh.Load('/SomeNiceMesh'))

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