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@@ -168,7 +168,7 @@ However, there are application materials for award-winning works in the reposito
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## 4.Q&A
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Q: Why does this project primarily use the turtle module instead of other more advanced graphics libraries?
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Q: Why does this project utilize turtle to render the `tkinter.Canvas` interface instead of using tkinter directly or other graphics libraries?
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A: Initially, I intended to use the tkinter module to write the program, but considering the substantial amount of code required to directly manipulate the Canvas widget for drawing planetary shapes, while the turtle module based on tkinter encapsulates many tkinter functions and can indirectly invoke the Canvas widget for drawing, the turtle module was chosen for rendering to avoid reinventing wheels.
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Currently, the program's interface is mainly designed using the tkinter module, while the turtle module, which is based on tkinter, is only used for rendering. Additionally, I has rewritten and extended the original turtle module based on their knowledge of tkinter, such as adding image rotation functionality to turtle using the PIL library in `TESTS\solar_system_blackhole2.py`.
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Furthermore, using the turtle module reduces the amount of code needed for graphic rendering, allowing the main focus to be on designing the physics algorithms and developing other features.
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4.Q&A
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=====
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Q: Why does this project primarily use the turtle module instead of other more advanced graphics libraries?
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Q: Why does this project utilize turtle to render the tkinter.Canvas interface instead of using tkinter directly or other graphics libraries?
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A: Initially, I intended to use the tkinter module to write the program, but considering the substantial amount of code required to directly manipulate the Canvas widget for drawing planetary shapes, while the turtle module based on tkinter encapsulates many tkinter functions and can indirectly invoke the Canvas widget for drawing, the turtle module was chosen for rendering to avoid reinventing wheels. Currently, the program's interface is mainly designed using the tkinter module, while the turtle module, which is based on tkinter, is only used for rendering. Additionally, I has rewritten and extended the original turtle module based on their knowledge of tkinter, such as adding image rotation functionality to turtle using the PIL library in `TESTS\\solar\_system\_blackhole2.py`. Furthermore, using the turtle module reduces the amount of code needed for graphic rendering, allowing the main focus to be on designing the physics algorithms and developing other features.
Copy file name to clipboardExpand all lines: solar_system.egg-info/PKG-INFO
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Version: 1.3.3
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Summary: Python模拟万有引力、太阳系行星运动的库,模拟天体轨道,验证开普勒三大定律。Computer simulation of gravity and planetary motion in the solar system,emulating the orbits of celestial bodies and verifying Kepler's three laws.
The source code is located in the solar_system directory.
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(1) Main program
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4.Q&A
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=====
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Q: Why does this project primarily use the turtle library instead of other more advanced graphics libraries?
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Q: Why does this project utilize turtle to render the tkinter.Canvas interface instead of using tkinter directly or other graphics libraries?
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A: Initially, I intended to use the tkinter library to write the program, but considering the substantial amount of code required to directly manipulate the Canvas widget for drawing planetary shapes, while the turtle module based on tkinter encapsulates many tkinter functions and can indirectly invoke the Canvas widget for drawing, the turtle library was chosen for rendering graphics. Currently, the program's interface is mainly designed using the tkinter library, while the turtle library, which is based on tkinter, is only used for rendering. Additionally, I has rewritten and extended the original turtle module based on their knowledge of tkinter, such as adding image rotation functionality to turtle using the PIL library in `TESTS\\solar\_system\_blackhole2.py`. Furthermore, using the turtle library reduces the amount of code needed for graphic rendering, allowing the main focus to be on designing the physics algorithms and developing other features.
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A: Initially, I intended to use the tkinter module to write the program, but considering the substantial amount of code required to directly manipulate the Canvas widget for drawing planetary shapes, while the turtle module based on tkinter encapsulates many tkinter functions and can indirectly invoke the Canvas widget for drawing, the turtle module was chosen for rendering to avoid reinventing wheels. Currently, the program's interface is mainly designed using the tkinter module, while the turtle module, which is based on tkinter, is only used for rendering. Additionally, I has rewritten and extended the original turtle module based on their knowledge of tkinter, such as adding image rotation functionality to turtle using the PIL library in `TESTS\\solar\_system\_blackhole2.py`. Furthermore, using the turtle module reduces the amount of code needed for graphic rendering, allowing the main focus to be on designing the physics algorithms and developing other features.
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Q: What are the known factors contributing to the precision loss in calculations?
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