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refactor(pubsub): Implement instance-based PubSub callback architecture
- Refactor PubSub callback system from static to instance-based approach - Remove `PubSubCallbackManager` and `ClientRegistry` static infrastructure - Update Rust FFI layer to support direct instance callback registration - Modify C# FFI methods and delegates to match new callback signature - Simplify BaseClient PubSub callback handling and lifecycle management - Improve performance by eliminating callback routing and lookup overhead - Align PubSub callback pattern with existing success/failure callback mechanisms - Remove unnecessary client ID tracking and static registration methods Motivation: - Eliminate potential race conditions in callback registration - Reduce code complexity and improve maintainability - Provide a more direct and performant message routing mechanism Signed-off-by: Joe Brinkman <joe.brinkman@improving.com>
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PUBSUB_REFACTORING.md

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# PubSub Callback Refactoring - Instance-Based Approach
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## Summary
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Refactored the PubSub callback system from a static callback manager pattern to an instance-based callback pattern, matching the design used for success/failure callbacks. This eliminates race conditions, simplifies the architecture, and improves performance.
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## Changes Made
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### 1. Rust FFI Layer (`rust/src/ffi.rs` and `rust/src/lib.rs`)
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**Updated PubSubCallback signature:**
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- **Before:** `extern "C" fn(client_id: u64, message_ptr: *const PubSubMessageInfo)`
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- **After:** `unsafe extern "C" fn(push_kind: u32, message_ptr: *const u8, message_len: i64, channel_ptr: *const u8, channel_len: i64, pattern_ptr: *const u8, pattern_len: i64)`
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**Key changes:**
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- Removed `client_id` parameter (not needed with instance callbacks)
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- Changed to raw byte pointers matching C# marshaling expectations
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- Removed `register_pubsub_callback`, `invoke_pubsub_callback`, `create_pubsub_message`, and `free_pubsub_message` functions
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- Updated `create_client` to accept `pubsub_callback` parameter directly
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- Stored callback as `Option<PubSubCallback>` in `Client` struct (no longer needs `Arc<Mutex<>>`)
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### 2. C# FFI Definitions (`sources/Valkey.Glide/Internals/FFI.methods.cs`)
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**Updated PubSubMessageCallback delegate:**
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- Removed `clientPtr` parameter
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- Changed to match Rust signature with raw pointers
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**Removed FFI imports:**
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- `RegisterPubSubCallbackFfi` - no longer needed
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- `FreePubSubMessageFfi` - no longer needed
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**Removed helper:**
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- `CreatePubSubCallbackPtr` from `FFI.structs.cs` - now using `Marshal.GetFunctionPointerForDelegate` directly
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### 3. C# BaseClient (`sources/Valkey.Glide/BaseClient.cs`)
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**Added instance-based PubSub callback:**
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```csharp
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private readonly PubSubAction _pubsubCallbackDelegate;
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private void PubSubCallback(
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uint pushKind,
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IntPtr messagePtr,
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long messageLen,
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IntPtr channelPtr,
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long channelLen,
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IntPtr patternPtr,
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long patternLen)
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{
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// Offload to Task.Run to prevent starving FFI thread pool
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// Marshal raw pointers to PubSubMessage
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// Call HandlePubSubMessage
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}
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```
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**Updated CreateClient<T>:**
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- Now gets PubSub callback pointer using `Marshal.GetFunctionPointerForDelegate(client._pubsubCallbackDelegate)`
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- No longer uses `PubSubCallbackManager.GetNativeCallbackPtr()`
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**Simplified InitializePubSubHandler:**
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- Removed client ID generation
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- Removed `PubSubCallbackManager.RegisterClient` call
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- Just creates the `PubSubMessageHandler`
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**Simplified CleanupPubSubResources:**
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- Removed `PubSubCallbackManager.UnregisterClient` call
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- Just disposes the handler
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**Added helper methods:**
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- `IsMessageNotification` - determines if push kind is a message vs confirmation
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- `MarshalPubSubMessage` - converts raw FFI pointers to `PubSubMessage` object
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**Removed fields:**
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- `_clientId` - no longer needed
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### 4. Removed Files
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- `sources/Valkey.Glide/Internals/PubSubCallbackManager.cs` - entire static callback infrastructure
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- `sources/Valkey.Glide/Internals/ClientRegistry.cs` - client registry for routing
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### 5. Tests Affected
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The following test files will need updates (not done in this refactoring):
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- `tests/Valkey.Glide.UnitTests/ClientRegistryTests.cs` - entire file obsolete
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- `tests/Valkey.Glide.IntegrationTests/PubSubFFICallbackIntegrationTests.cs` - tests for ClientRegistry and PubSubCallbackManager
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- `tests/Valkey.Glide.UnitTests/PubSubFFIIntegrationTests.cs` - FFI integration tests
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## Benefits of This Approach
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### 1. **Eliminates Race Condition**
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- **Before:** Client registration happened AFTER `CreateClientFfi`, so early messages could be lost
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- **After:** Callback is registered with FFI immediately, no timing issues
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### 2. **Simpler Architecture**
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- **Before:** Static callback → ClientRegistry lookup → route to instance
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- **After:** Direct FFI → instance callback (same as success/failure)
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### 3. **Better Performance**
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- No dictionary lookup on every message
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- No weak reference checks
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- Direct function pointer invocation
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### 4. **Consistent Pattern**
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- All three callbacks (success, failure, pubsub) now work the same way
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- Easier to understand and maintain
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### 5. **Reduced Code**
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- Removed ~300 lines of infrastructure code
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- No manual client lifetime management
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## How It Works
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### Message Flow:
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```
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1. Valkey/Redis server publishes message
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2. Rust FFI receives it
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3. Rust calls function pointer directly → specific C# client instance's PubSubCallback method
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4. PubSubCallback offloads to Task.Run (prevent FFI thread pool starvation)
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5. Marshals raw pointers to PubSubMessage object
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6. Calls HandlePubSubMessage on that instance
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7. PubSubMessageHandler routes to callback or queue
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```
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### Callback Lifecycle:
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```
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1. BaseClient constructor: Create delegate and store in field
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2. CreateClient<T>: Get function pointer via Marshal.GetFunctionPointerForDelegate
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3. Pass pointer to CreateClientFfi
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4. Rust stores the pointer in the Client struct
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5. When messages arrive, Rust calls the function pointer
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6. C# delegate prevents GC (stored as readonly field)
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```
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## Implementation Notes
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### Memory Management
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- Delegate is stored as a readonly instance field to prevent GC
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- Same pattern as success/failure callbacks
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- No manual lifecycle management needed
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### Thread Safety
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- FFI callback offloads work to `Task.Run`
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- Prevents blocking the FFI thread pool
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- Same pattern as success/failure callbacks
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### Error Handling
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- All exceptions caught in PubSubCallback
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- Logged but don't propagate to FFI layer
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- Same pattern as success/failure callbacks
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## Future Work
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When glide-core adds PubSub support:
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1. Wire up the `pubsub_callback` field in Rust `Client` struct
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2. Invoke the callback when messages arrive from glide-core
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3. The C# side is already ready to receive and process messages
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## Testing Recommendations
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### Unit Tests Needed:
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- [ ] Test callback is registered correctly
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- [ ] Test marshaling of various message formats
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- [ ] Test pattern vs channel subscriptions
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- [ ] Test error handling in callback
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### Integration Tests Needed:
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- [ ] Test actual PubSub messages flow through correctly
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- [ ] Test multiple clients with independent callbacks
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- [ ] Test client disposal doesn't affect other clients
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- [ ] Test high message throughput
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### Tests to Remove/Update:
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- [ ] Remove ClientRegistryTests.cs (infrastructure no longer exists)
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- [ ] Update PubSubFFICallbackIntegrationTests.cs (remove ClientRegistry tests)
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- [ ] Update PubSubFFIIntegrationTests.cs if needed
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## Migration Notes
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### For Code Review:
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- The pattern now matches success/failure callbacks exactly
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- Less complexity = fewer bugs
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- Performance improvement from removing lookup overhead
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### For Debugging:
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- PubSub messages now logged with "PubSubCallback" identifier
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- No more ClientRegistry tracking needed
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- Simpler call stack: FFI → instance callback → handler
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## PubSub Integration Complete
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The PubSub callback is now fully integrated with glide-core's push notification system:
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1. **Push Channel Setup**: When PubSub subscriptions are configured, a tokio unbounded channel is created
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2. **Glide-Core Integration**: The push channel sender is passed to `GlideClient::new()`
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3. **Background Task**: A spawned task receives push notifications from the channel
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4. **Callback Invocation**: The task processes each notification and invokes the C# callback with the message data
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The implementation follows the proven pattern from the Go wrapper but uses instance-based callbacks (no `client_ptr` parameter needed thanks to C#'s OOP features).

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