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Advanced Introduction

Vinicius Reif Biavatti edited this page Oct 11, 2019 · 5 revisions

Advanced Introduction

This tutorial has advanced features to optimize and improve our RayCasting logic. We will work with other things like buffer implementation, floor and ceiling rendering with Mode7, sprites, not just RayCasting logics. Some things in this tutorial will not be too easy, so, you have to have a little knowledge in some areas.

Pre-requisites

  • Intermediary Tutorial complete
  • Pixel array manipulate
  • Trigonometry
  • Little knowledge in Rotation Matrix theory

Result

The result we will have in this tutorial is like the example below:

TODO

Good luck and have a nice tutorial!

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