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93 changes: 93 additions & 0 deletions chat_commands/chat_command_fly_mode.gsc
Original file line number Diff line number Diff line change
@@ -0,0 +1,93 @@
#include scripts\chat_commands;

Init()
{
CreateCommand(level.chat_commands["ports"], "flymode", "function", ::FlyModeCommand, 3, ["default_help_one_player"], ["fly"]);
}



/* Command section */

FlyModeCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}

error = ToggleFlyMode(args[0]);

if (IsDefined(error))
{
return error;
}
}



/* Logic section */

ToggleFlyMode(playerName)
{
player = FindPlayerByName(playerName);

if (!IsDefined(player))
{
return PlayerDoesNotExistError(playerName);
}

commandName = "fly";

ToggleStatus(commandName, "Fly Mode", player);

if (GetStatus(commandName, player))
{
player DoFlyMode(true);
player thread ThreadFlyMode();
}
else
{
player DoFlyMode(false);
player notify("chat_commands_fly_mode_off");
}
}

ThreadFlyMode()
{
self endon("disconnect");
self endon("chat_commands_fly_mode_off");

for(;;)
{
self waittill("spawned_player");

self DoFlyMode(true);
}
}

DoFlyMode(enabled)
{
if (enabled)
{
if ( self.sessionstate == "playing" )
{
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
} else {
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}
else
{
if ( self.sessionstate == "playing" )
{
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
} else {
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}
}
35 changes: 34 additions & 1 deletion chat_commands/chat_command_give.gsc
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
Init()
{
CreateCommand(level.chat_commands["ports"], "giveweapon", "function", ::GiveWeaponCommand, 2);
CreateCommand(level.chat_commands["ports"], "giveweaponteam", "function", ::GiveWeaponTeamCommand, 2);
CreateCommand(level.chat_commands["ports"], "givekillstreak", "function", ::GiveKillstreakCommand, 3);
CreateCommand(level.chat_commands["ports"], "givecamo", "function", ::GiveCamoCommand, 2);
}
Expand Down Expand Up @@ -86,6 +87,38 @@ GivePlayerWeapon(targetedPlayerName, weaponName, takeCurrentWeapon, playSwitchAn
}
}

GiveTeamWeapon(targetedTeamName, weaponName, takeCurrentWeapon, playSwitchAnimation)
{
team = FindTeamByName(targetedTeamName);

if (!IsDefined(team))
{
return TeamDoesNotExistError(targetedTeamName);
}

foreach ( p in level.players )
{
if ( p.sessionteam == team )
{
if (IsDefined(takeCurrentWeapon) && takeCurrentWeapon)
{
p TakeWeapon(p GetCurrentWeapon());
}

p GiveWeapon(weaponName);

if (IsDefined(playSwitchAnimation) && playSwitchAnimation)
{
p SwitchToWeapon(weaponName);
}
else
{
p SetSpawnWeapon(weaponName);
}
}
}
}

GivePlayerKillstreak(targetedPlayerName, killstreakName)
{
player = FindPlayerByName(targetedPlayerName);
Expand Down Expand Up @@ -134,4 +167,4 @@ GivePlayerCamo(targetedPlayerName, camoName, playSwitchAnimation)
}
}
}
}
}
73 changes: 70 additions & 3 deletions chat_commands/chat_commands.gsc
Original file line number Diff line number Diff line change
Expand Up @@ -476,6 +476,11 @@ PlayerDoesNotExistError(playerName)
return ["Player " + playerName + " was not found"];
}

TeamDoesNotExistError(teamName)
{
return ["Team " + teamName + " was not found"];
}

DvarDoesNotExistError(dvarName)
{
return ["The dvar " + dvarName + " doesn't exist"];
Expand All @@ -492,20 +497,82 @@ CamoDoesNotExistError(camoName)

FindPlayerByName(name)
{
if (name == "me")
if (ToLower(name) == "me")
{
return self;
}

potentialPlayersFound = 0;
foundPlayer = undefined;

foreach (player in level.players)
{
if (ToLower(player.name) == ToLower(name))
if (ToLower(player.name) == ToLower(name)) // if we get an exact match return the player
{
return player;
}

if (ToLower(GetSubStr(player.name, 0, name.size)) == ToLower(name)) // found a player who's name starts with the given text
{
potentialPlayersFound++;
}

if (potentialPlayersFound == 1 && !IsDefined(foundPlayer)) // store the first player we find, since we only return one if and only if it only finds one
{
foundPlayer = player;
}
}

if (potentialPlayersFound == 1) // we only found one player who's name starts with the given text so it's safe to return the player we found
{
return foundPlayer;
}
}


FindTeamByName(name)
{

name = ToLower(name);

if (name == "me" || name == "friends")
{
return self.sessionteam;
}

if( name == "allies" && getDvar("g_gametype") != "infect")
{
return self.sessionteam;
}

switch (name)
{
case "axis":
case "inf":
case "infected":
name = "axis";
break;
case "allies":
case "sur":
case "survivors":
name = "allies";
break;
case "enemies":
if(self.sessionteam == "allies")
name = "axis";
else
name = "allies";
break;
default:
name = undefined;
break;
}

return name;
}



ToggleStatus(commandName, commandDisplayName, player)
{
SetStatus(commandName, player, !GetStatus(commandName, player));
Expand Down Expand Up @@ -739,4 +806,4 @@ DebugIsOn()
PermissionIsEnabled()
{
return GetDvarInt("cc_permission_enabled");
}
}