@@ -730,7 +730,6 @@ private: \
730730public: /* include this line at the end to reset visibility to 'public' */
731731
732732
733-
734733// ----------------------------------------------------------------------------
735734/* *
736735 This class is provided as a simple and safe way to integrate C++ object allocation
@@ -768,7 +767,6 @@ class MemoryPoolObject
768767};
769768
770769
771-
772770// INLINING ///////////////////////////////////////////////////////////////////
773771
774772// ----------------------------------------------------------------------------
@@ -890,10 +888,9 @@ class STLSpecialAlloc
890888 static void deallocate (void * __p, size_t );
891889};
892890
893- #endif // DISABLE_GAMEMEMORY
891+ #endif // DISABLE_GAMEMEMORY
894892
895893
896- // ----------------------------------------------------------------------------
897894/* *
898895 A simple utility class to ensure exception safety; this holds a MemoryPoolObject
899896 and deletes it in its destructor. Especially useful for iterators!
@@ -910,7 +907,6 @@ class MemoryPoolObjectHolder
910907};
911908
912909
913- // ----------------------------------------------------------------------------
914910/* *
915911 Sometimes you want to make a class's destructor protected so that it can only
916912 be destroyed under special circumstances. MemoryPoolObject short-circuits this
@@ -924,4 +920,5 @@ ARGVIS: void deleteInstance() { MemoryPoolObject::deleteInstance(); } public:
924920
925921#define EMPTY_DTOR (CLASS ) inline CLASS::~CLASS () { }
926922
923+
927924#endif // _GAME_MEMORY_H_
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