Releases: Unity-Technologies/com.unity.netcode.gameobjects
Releases · Unity-Technologies/com.unity.netcode.gameobjects
v11.0.2
05 Aug 17:48
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11.0.2 (2019-08-05)
Bug Fixes
Fixes Validation when no PlayerPrefab is present (ece4ee3 )
v11.0.1
05 Aug 17:14
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v11.0.0
05 Aug 15:48
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11.0.0 (2019-08-05)
Features
Added support for event driven transports (bf4788e )
Added support for no PlayerObject (f9275d7 )
Added tasked Socket API (ddaeaf3 ), closes #263
Exposed DisconnectClient on NetworkingManager (7481deb )
Included XML docs with releases (38632f5 )
BREAKING CHANGES
Changes the Transport base class, removes server SendTick
This changes the connection approval delegate slightly. It also adds a new optional bool to StartHost. In addition, if using the new support for no Player Object, your game code has to be aware of it. All these changes are easy to migrate.
v10.13.4
04 Aug 18:17
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Bug Fixes
Fixes Nullable struct type reading (8e15dcf ), closes #271
v10.13.3
04 Aug 17:23
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Bug Fixes
NetworkedInstanceId sorting fixed in editor (2f59b0e )
v10.13.2
02 Aug 09:27
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Bug Fixes
Fixed NetworkingManager time resync inspector (cf16315 )
v10.13.1
17 Jul 15:22
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Bug Fixes
spawning: Add check for NetworkingManager.IsListening before spawning objects. (a243d2a )
Fixed InvokeClientRpcOnEveryoneExcept not working (28309b5 ), closes #269
Removed spamming send queue developer logs (036fc70 )
v10.13.0
06 Jul 08:33
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Bug Fixes
Fixed network position not being respected on approval (549db64 ), closes #265
Features
Exposed channels in NetworkedTransform (53ee470 )
v10.12.1
26 Jun 13:10
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Bug Fixes
Fixed INVALID_MESSAGE_TYPE in profiler (1144390 )
v10.12.0
20 Jun 06:45
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Features
Added DSA certificate support (f0a1b0b )