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Releases: Unity-Technologies/com.unity.netcode.gameobjects

v10.8.0

30 May 15:00
8670d47

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10.8.0 (2019-05-30)

Features

  • Added support for subfoldered transport exports (c7f3f70)

v10.7.0

30 May 06:25
c3b0d12

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10.7.0 (2019-05-30)

Features

  • Added start buttons to NetworkingManager inspector (c3b0d12)

v10.6.0

29 May 16:05
dc1441f

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10.6.0 (2019-05-29)

Bug Fixes

  • Default NetworkedVar channel changed to the RPC channel (71e20ee)

Features

  • Added more info about transports in the editor (dc1441f)

v10.5.3

28 May 19:30

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10.5.3 (2019-05-28)

Bug Fixes

  • core: Fix small bugs introduced by style fixes. (#245) (6889c12)

v10.5.2

28 May 18:08
3fe655b

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10.5.2 (2019-05-28)

Bug Fixes

  • Fixed an issue where transports would be cleared when reinstalling MLAPI (3fe655b)

v10.5.1

28 May 17:43
233a39e

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10.5.1 (2019-05-28)

Bug Fixes

  • Missing inspector property in NetworkConfig (233a39e)

v10.5.0

28 May 17:35
7560f03

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10.5.0 (2019-05-28)

Features

  • Added the ability to add runtime scenes (7560f03)

v10.4.0

28 May 17:08
8a05a04

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10.4.0 (2019-05-28)

Features

  • Added transport support to editor (8a05a04)

v10.3.1

28 May 12:03

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10.3.1 (2019-05-28)

Bug Fixes

  • Soft sync objects not being despawned on client (9de5c1d), closes #244
  • UNET not working with manual flush (a626092), closes #242
  • core: fix RPCs to work correctly on IL2CPP backend. (#235) (911696d)

v10.3.0

26 May 14:11
bd322df

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10.3.0 (2019-05-26)

Features

  • Added array serialization support (bd322df), closes #237