Releases: Unity-Technologies/com.unity.netcode.gameobjects
Releases · Unity-Technologies/com.unity.netcode.gameobjects
v9.2.2
10 May 18:09
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9.2.2 (2019-05-10)
Bug Fixes
Safety check whether the SpawnManager is populated before trying to run updates. (#224 ) (c793f17 )
v9.2.1
08 May 16:52
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9.2.1 (2019-05-08)
Bug Fixes
Object spawning during first scene change (#222 ) (6df2a91 )
v9.2.0
26 Apr 06:45
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9.2.0 (2019-04-26)
Features
Added bulk visibility operations (092c9c2 )
v9.1.0
22 Apr 18:54
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9.1.0 (2019-04-22)
Features
editor: Made drawing respect HideInInspector and private fields (34b5b39 ), closes #218
v9.0.2
18 Apr 11:18
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9.0.2 (2019-04-18)
Bug Fixes
NetworkId recycle settings not being included in base64 export (49292f3 )
v9.0.1
17 Apr 17:46
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9.0.1 (2019-04-17)
Bug Fixes
Fixed RecycleNetworkIds inspector (c867868 )
v9.0.0
17 Apr 15:41
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9.0.0 (2019-04-17)
Bug Fixes
Fixed LITE build compilation (44986c2 )
Fixed MLAPI Example callbacks (244c63e )
NetworkedBehaviours can now use OnEnable, OnDisable and OnDestroy (718b924 )
PrefabHash not being saved in Unity >= 2018.3 (ba7cff2 )
Scene objects not being replicated when joining mid scene switch (6969fb6 ), closes #182
Spawning objects during scene switch (f996f9a )
Spawning objects during scene switch on server (be739d3 )
Updated MLAPI_PROTOCOL_VERSION (73e00e5 )
Code Refactoring
Features
Allows disabling or delaying NetworkId recycle (a646273 ), closes #214
Performance Improvements
Made BitStream.Write use Buffer.BlockCopy (4853541 )
BREAKING CHANGES
This changes some of the common namespaces. Update all your usings
v8.5.1
15 Apr 18:42
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8.5.1 (2019-04-15)
Performance Improvements
bitstream: Fixed BitStream overriding WriteByte (b0817e9 )
v8.5.0
15 Apr 18:32
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8.5.0 (2019-04-15)
Features
networkedvar: Added support for safe networked vars that doesnt spill data (#205 ) (16b7fc7 )
v8.4.0
15 Apr 17:15
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8.4.0 (2019-04-15)
Features
serialization: Added external serialization handlers (#208 ) (bbfea9a )