Releases: Unity-Technologies/com.unity.netcode.gameobjects
Releases · Unity-Technologies/com.unity.netcode.gameobjects
v12.1.5
08 Sep 22:01
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12.1.5 (2020-09-08)
Bug Fixes
Fixed serialization problem in last versions binary (f4e8b0d )
Fixed UnityEngine.Object null serialization (9e0d987 )
v12.1.4
04 Sep 22:50
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12.1.4 (2020-09-04)
Bug Fixes
Fix null UnityEngine.Object serialization (88faf6b )
v12.1.3
04 Sep 22:08
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12.1.3 (2020-09-04)
Bug Fixes
Scene objects destroyed on server will now be destroyed on client (d9bd1ab )
v12.1.2
26 Aug 20:04
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12.1.2 (2020-08-26)
Performance Improvements
Fixed CustomMessage send scaling from O(n) to O(1) for n clients (293c3cc )
Fixed NamedMessage send scaling from O(n) to O(1) for n clients (75dce33 )
Fixed UnnamedMessage send scaling from O(n) to O(1) for n clients (671e313 )
v12.1.1
26 Aug 19:49
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12.1.1 (2020-08-26)
Bug Fixes
Performance Improvements
Bulk serialized client rpcs (8e31242 )
Fixed delegate alloc on incoming message (1623065 )
v12.1.0
25 Aug 14:31
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12.1.0 (2020-08-25)
Features
Added None loglevel to disable logging (aa61e4d )
v12.0.0
04 Aug 12:58
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12.0.0 (2020-08-04)
Features
BREAKING CHANGES
Removes the old LogHelper
v11.11.4
22 Jul 15:59
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Bug Fixes
Fixed NetworkedTransform not working for non host servers (5c4b36c ), closes #329
v11.11.3
22 Jul 08:00
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Bug Fixes
Added exceptions when trying to serialize unspawned objects (5bddba5 )
Fixed SyncedVars being updated when not dirty (0fbe3e9 ), closes #346
v11.11.2
13 May 15:14
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Bug Fixes
Fix destroying object with custom handlers (#339 ) (5d48f4b )
Remove cleaning custom spawn/destroy handlers (#326 ) (8768a6e )
use of culture-sensitive sorting (#327 ) (e489606 )