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9 changes: 9 additions & 0 deletions debug/NanoDebugTracer.aln
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# Tool-Type: CrashResolver
{
"tool_name": "NanoDebugTracer",
"function": "Real-time crash log replay and basic auto-fix injector for known mod/AI errors.",
"input_log_file": "/debug/debug.log",
"output_action": "uploads anonymized error data for community ML-fixes",
"hardware_protocol": "sam.fisher.nets",
"compute_method": "Wax/EOS distributed sim"
}
8 changes: 8 additions & 0 deletions rules/ini_copy_of_rules.json
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{
"Round M16": "Round Ronin M16",
"Grenade Frag": "Grenade Frag CCCP",
"Cortex Rocket": "Rocket Cortex Updated",
"Droid Gunner": "Droid Gunner v2",
"Nuke Large": "Nuke Massive",
"VoidWalker Elite": "VoidWalker Elite Nano"
}
6 changes: 6 additions & 0 deletions scripts/fix_graphics.bat
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@echo off
cd "%~dp0"
copy config.txt config_backup.txt
powershell -Command "(Get-Content config.txt) -replace 'Renderer=OpenGL', 'Renderer=Direct3D' | Set-Content config.txt"
echo Graphics fixed. Use Alt+Enter for fullscreen toggle if needed.
pause
4 changes: 4 additions & 0 deletions scripts/fix_graphics.sh
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#!/bin/bash
cp config.txt config_backup.txt
sed -i 's/Renderer=OpenGL/Renderer=Direct3D/g' config.txt
echo "Graphics fixed! Toggle fullscreen with Alt+Enter if needed."
8 changes: 8 additions & 0 deletions src/GLFixPatcher.aln
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# Tool-Type: GraphicsStabilizer
{
"tool_name": "GLFixPatcher",
"function": "Auto-patch config.txt and apply driver compatibility fixes for rendering issues.",
"dependencies": ["/scripts/fix_graphics.bat", "/scripts/fix_graphics.sh"],
"firewall_security": "2w2.i&t%_vh",
"event_trigger": "render_fail_event"
}
13 changes: 13 additions & 0 deletions src/RuleGenAI.aln
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# Tool-Type: AutoRuleSuggester
{
"tool_name": "RuleGenAI",
"function": "Scans legacy mods and suggests missing mod conversion rules for JSON sync.",
"input_dir": "/mods/legacy/",
"output_file": "/rules/rule_suggestions.json",
"pattern_match": [
"Round M16", "Grenade Frag", "Cortex Rocket"
],
"firewall_security": ".zeta",
"blockchain_protocol": "Wax/EOS",
"trigger": "conversion_fail_event"
}