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Experimental interface IBehavior #32350
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,9 +1,27 @@ | ||
| #nullable disable | ||
| namespace Microsoft.Maui.Controls | ||
| { | ||
| internal interface IAttachedObject | ||
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| /// <summary> | ||
| /// Defines a contract for objects that can be attached to a <see cref="BindableObject"/>. | ||
| /// This interface is typically implemented by behaviors or effects that need to interact with | ||
| /// the lifecycle or properties of a visual element in the UI. | ||
| /// </summary> | ||
| public interface IAttachedObject | ||
| { | ||
|
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| /// <summary> | ||
| /// Attaches the object to the specified <see cref="BindableObject"/>. | ||
| /// This method is called when the object is added to the visual tree. | ||
| /// </summary> | ||
| /// <param name="bindable">The <see cref="BindableObject"/> to attach to.</param> | ||
| void AttachTo(BindableObject bindable); | ||
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| /// <summary> | ||
| /// Detaches the object from the specified <see cref="BindableObject"/>. | ||
| /// This method is called when the object is removed from the visual tree. | ||
| /// </summary> | ||
| /// <param name="bindable">The <see cref="BindableObject"/> to detach from.</param> | ||
| void DetachFrom(BindableObject bindable); | ||
| } | ||
| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,22 @@ | ||
| #nullable disable | ||
| using System.ComponentModel; | ||
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| namespace Microsoft.Maui.Controls | ||
| { | ||
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| /// <summary> | ||
| /// Represents a behavior that can be attached to a <see cref="BindableObject"/>. | ||
| /// </summary> | ||
| public interface IBehavior : INotifyPropertyChanged, IAttachedObject | ||
| { | ||
| } | ||
|
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|
||
| /// <summary> | ||
| /// Represents a behavior that can be attached to a specific type of <see cref="BindableObject"/>. | ||
| /// This generic interface allows behaviors to be strongly typed to the target element. | ||
| /// </summary> | ||
| /// <typeparam name="T">The type of <see cref="BindableObject"/> the behavior can attach to.</typeparam> | ||
| public interface IBehavior<T> : IBehavior where T : BindableObject | ||
| { | ||
| } | ||
| } | ||
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