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feat:optimize gllayer checkFeaturesVisibleChange performance #2684
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -58,7 +58,10 @@ const EMPTY_ARRAY = []; | |
| class Vector3DLayerRenderer extends CanvasCompatible(LayerAbstractRenderer) { | ||
| constructor(...args) { | ||
| super(...args); | ||
| this.features = {}; | ||
| //使用array结构,更好的遍历的性能,遍历时注意null和空洞的情况 | ||
| this.features = []; | ||
| //记录空洞的feature index | ||
| this.featuresNullIndex = []; | ||
| this._geometries = {}; | ||
| this._counter = 0; | ||
| this._allFeatures = {}; | ||
|
|
@@ -105,8 +108,11 @@ class Vector3DLayerRenderer extends CanvasCompatible(LayerAbstractRenderer) { | |
| return this; | ||
| } | ||
| //实时检测feature的visible变化 | ||
| for (const id in features) { | ||
| let feats = features[id] || []; | ||
| for (let m = 0, len = features.length; m < len; m++) { | ||
| let feats = features[m]; | ||
| if (!feats) { | ||
| continue; | ||
| } | ||
| if (!Array.isArray(feats)) { | ||
| feats = [feats]; | ||
|
||
| } | ||
|
|
@@ -1075,7 +1081,12 @@ class Vector3DLayerRenderer extends CanvasCompatible(LayerAbstractRenderer) { | |
|
|
||
| _convertGeo(geo) { | ||
| if (geo[ID_PROP] === undefined) { | ||
| geo[ID_PROP] = this._counter++; | ||
| //优先利用空洞的索引,防止features数组越来越长 | ||
| if (this.featuresNullIndex.length) { | ||
| geo[ID_PROP] = this.featuresNullIndex.shift(); | ||
| } else { | ||
| geo[ID_PROP] = this._counter++; | ||
| } | ||
| } | ||
| const uid = geo[ID_PROP]; | ||
| if (this.features[uid]) { | ||
|
|
@@ -1270,7 +1281,11 @@ class Vector3DLayerRenderer extends CanvasCompatible(LayerAbstractRenderer) { | |
| if (uid !== undefined) { | ||
| delete this._geometries[uid]; | ||
| this._removeFeatures(uid); | ||
| delete this.features[uid]; | ||
| // delete this.features[uid]; | ||
| this.features[uid] = null; | ||
| if (this.featuresNullIndex.indexOf(uid) === -1) { | ||
| this.featuresNullIndex.push(uid); | ||
| } | ||
| } | ||
| } | ||
| this.markRebuild(); | ||
|
|
||
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有个潜在的问题,geometry的uid生成是全局性,而且全局不会重复。
如果存在多个点线面图层:
我感觉可以这么改进: