Skip to content

TUTORIAL Keyboard Input

invoker__qq edited this page Nov 15, 2020 · 2 revisions

Keyboard Input

You can use keyboard by following.

You can find the keyboard from here.

kDown kHeld kUp is a u64 type data.

    virtual bool OnUserUpdate(float fElapsedTime) override
    {
        if(KeyDown(KEY_UP)) 
            DrawString(0,ScreenHeight()/2,"UP KEY is down");
            //or do something
        if(KeyUp(KEY_UP)) 
            DrawString(0,ScreenHeight()/3,"UP KEY is kUp");
        if(KeyHeld(KEY_UP)) 
            DrawString(0,ScreenHeight()/4,"UP KEY is held");
        return true;
    }

Clone this wiki locally