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Pull requests list

Weighted blended OIT and unsorted transparent A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21782 opened Nov 8, 2025 by beicause Draft
Add BorderRadius to Node A-UI Graphical user interfaces, styles, layouts, and widgets M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#21781 opened Nov 8, 2025 by ickshonpe Loading…
get_components_mut
#21780 opened Nov 7, 2025 by hymm Draft
5 tasks
Relayout text on changes to LineHeight A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21779 opened Nov 7, 2025 by ickshonpe Loading… 0.18
Tweak solari world cache A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21776 opened Nov 7, 2025 by JMS55 Loading… 0.18
Deprecate upcasting methods for reflection A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#21772 opened Nov 7, 2025 by alice-i-cecile Loading…
Share AssetSources between the AssetServer, the asset processor, and the asset processor's internal asset server. A-Assets Load files from disk to use for things like images, models, and sounds C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21763 opened Nov 6, 2025 by andriyDev Loading…
Added error message, and added check for empty strings in parse_internal A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#21762 opened Nov 6, 2025 by DylanD42 Loading…
enable tracy subscriber layer on android A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Feature A new feature, making something new possible O-Android Specific to the Android mobile operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21760 opened Nov 6, 2025 by WireWhiz Loading…
Optimized BindGroupLayoutCache to reduce unnecessary cloning A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21757 opened Nov 5, 2025 by brianreavis Loading…
Chunk storage A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#21756 opened Nov 5, 2025 by jamescarterbell Draft
Solari fixes A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21747 opened Nov 5, 2025 by JMS55 Loading… 0.18
Upgrade to wgpu 27 and associated crates A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21746 opened Nov 5, 2025 by JMS55 Loading… 0.18
Malek/async ecs A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Async Deals with asynchronous abstractions S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Controversial There is active debate or serious implications around merging this PR
#21744 opened Nov 5, 2025 by MalekiRe Draft
Change a function system to be exclusive A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#21742 opened Nov 4, 2025 by hymm Loading…
Retain asset without data for RENDER_WORLD-only assets A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21732 opened Nov 3, 2025 by robtfm Loading…
Fix extended_material_bindless example wgpu validation error on MacOS/Metal A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples O-MacOS Specific to the MacOS (Apple) desktop operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21729 opened Nov 3, 2025 by NicoZweifel Loading… 0.17.3
Update wgpu requirement from 26 to 27 C-Dependencies A change to the crates that Bevy depends on S-Blocked This cannot move forward until something else changes
#21725 opened Nov 3, 2025 by dependabot bot Loading…
Deduplicate world_to_view logic A-Camera User-facing camera APIs and controllers. C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21715 opened Nov 2, 2025 by Breakdown-Dog Loading…
Make parallaxed_uv independent from StandardMaterial textures A-Rendering Drawing game state to the screen M-Release-Note Work that should be called out in the blog due to impact S-Blocked This cannot move forward until something else changes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#21714 opened Nov 2, 2025 by hukasu Loading…
Documentation mentionting chained .run_if(a).run_if(b) does not short-circuit, in contrast to run_if(a.and(b)) A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21710 opened Nov 1, 2025 by ZackaryRippee Loading…
Document SystemState + exclusive system patterns A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#21709 opened Nov 1, 2025 by menochs1 Loading…
documented run_system_cached issue#21617 A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21707 opened Oct 31, 2025 by DylanD42 Loading…
Update to cosmic-text 0.15 A-Text Rendering and layout for characters C-Dependencies A change to the crates that Bevy depends on D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21699 opened Oct 30, 2025 by ickshonpe Loading…
Invert the y-axis for the local coordinate space in extract_text2d_sprite A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21694 opened Oct 30, 2025 by ickshonpe Loading…
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