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Pull requests: bevyengine/bevy
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Weighted blended OIT and unsorted transparent
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add Graphical user interfaces, styles, layouts, and widgets
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
BorderRadius to Node
A-UI
#21781
opened Nov 8, 2025 by
ickshonpe
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Relayout text on changes to Rendering and layout for characters
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
LineHeight
A-Text
Tweak solari world cache
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Deprecate upcasting methods for reflection
A-Reflection
Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#21772
opened Nov 7, 2025 by
alice-i-cecile
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Share Load files from disk to use for things like images, models, and sounds
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AssetSources between the AssetServer, the asset processor, and the asset processor's internal asset server.
A-Assets
#21763
opened Nov 6, 2025 by
andriyDev
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Added error message, and added check for empty strings in parse_internal
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#21762
opened Nov 6, 2025 by
DylanD42
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enable tracy subscriber layer on android
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Feature
A new feature, making something new possible
O-Android
Specific to the Android mobile operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21760
opened Nov 6, 2025 by
WireWhiz
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Optimized Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
BindGroupLayoutCache to reduce unnecessary cloning
A-Rendering
#21757
opened Nov 5, 2025 by
brianreavis
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Chunk storage
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#21756
opened Nov 5, 2025 by
jamescarterbell
•
Draft
Solari fixes
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Upgrade to wgpu 27 and associated crates
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Malek/async ecs
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Async
Deals with asynchronous abstractions
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Controversial
There is active debate or serious implications around merging this PR
Change a function system to be exclusive
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#21742
opened Nov 4, 2025 by
hymm
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Retain asset without data for RENDER_WORLD-only assets
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21732
opened Nov 3, 2025 by
robtfm
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Fix extended_material_bindless example wgpu validation error on MacOS/Metal
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Update wgpu requirement from 26 to 27
C-Dependencies
A change to the crates that Bevy depends on
S-Blocked
This cannot move forward until something else changes
#21725
opened Nov 3, 2025 by
dependabot
bot
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Deduplicate world_to_view logic
A-Camera
User-facing camera APIs and controllers.
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21715
opened Nov 2, 2025 by
Breakdown-Dog
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Make Drawing game state to the screen
M-Release-Note
Work that should be called out in the blog due to impact
S-Blocked
This cannot move forward until something else changes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
parallaxed_uv independent from StandardMaterial textures
A-Rendering
#21714
opened Nov 2, 2025 by
hukasu
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Documentation mentionting chained .run_if(a).run_if(b) does not short-circuit, in contrast to run_if(a.and(b))
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21710
opened Nov 1, 2025 by
ZackaryRippee
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Document Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
SystemState + exclusive system patterns
A-ECS
#21709
opened Nov 1, 2025 by
menochs1
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documented run_system_cached issue#21617
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21707
opened Oct 31, 2025 by
DylanD42
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Update to cosmic-text 0.15
A-Text
Rendering and layout for characters
C-Dependencies
A change to the crates that Bevy depends on
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21699
opened Oct 30, 2025 by
ickshonpe
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Invert the y-axis for the local coordinate space in Drawing game state to the screen
A-Text
Rendering and layout for characters
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
extract_text2d_sprite
A-Rendering
#21694
opened Oct 30, 2025 by
ickshonpe
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